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2006.12.01
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Wednesday, September 24, 2008
Agricola (multiplayer) and a quick review of Game Kastle
Well, I and Chaz and his daughter Paris finished off a learning game of Agricola on Sat. I think
we finally played the game as it was intended and didn't do too many mistakes. It tooks us about 3 hours since neither
Chaz & Paris have played before and it's a bit overwhelming for Paris (who is 9) since this is much more complex
than Catan or Carcassone.
We played using only E deck and I got mostly late game occupations, so the only thing I ended playing
was Plough Maker and only used it once. In retrospect I probably should have used one of the other occupation instead.
The resources were much better since there is now an additional 2 wood, 1 clay, 2 any resources and 1 any resource.
Chaz & Paris caught on fairly quick (it's not a real hard game) and they were mostly concentrated
on raising livestock while I went for raising grains & vegetables. The wood resources were building up faster than
we can used them, so I took advantage by getting the reeds first and building up 1 more room & then the family growth.
They both have the fireplace and were able to feed by killing sheep, I had to save up for the
Stone oven. I finally build up the grain and start to expend my fields while they played improvements.
Chaz upgraded to clay building and then finally built one more room and expend. At this point I
think Paris was kind of lost since she didn't really know what choice to make, plus Chaz jumped ahead and grabbed the wild
boar before she can. I started to build my first pasture and grab the remaining sheep. I have a card that
allow me to convert 1 sheep to 1 cattle but I was not able to capitalize on it. We were close to endgame (stage 12)
and I decide to start saving up for the final renovate/fence plus I need to bake one more time to feed the family.
I ended up with 37 and Chaz had 17 and Paris 16. The main thing was they have a lot of unused
farm space which they didn't know were penalty. However for a learning game, they did quite well since they were always
able to feed during harvest and have 2 or more pastures. I miscalculated in mid game and didn't have enough grain and
too much vegetables, I also should have build a cooking health (all the cheap one were gone) to convert the vegetables to
food instead of my grain. I need to grow my family at least one more times since I was at least a couple actions short
toward the end.
The main difference between solitaire and multiplayers: action is more important than resource.
Someone else may have just taken the action you needed and hence you have to plan ahead at least one stage or more.
You also need to expend the family quickly to get more done, probably around 2nd harvest but depending
on how much food you build up. Grain is efficient (3:1) but you have to use bake & a fire place or oven. Livestock
repro rate is fairly slow since you only get 1 per harvest once you have 2+ of same type. I usually wait until there
is 2 or more before taking them into my pasture. Chaz has the berry picker which he used very effectively in early stages
to get at least 1 free food from taking wood at the same time.
Agricola is very challenging in multiplayers mode since your action can affect the other players.
There are a great many of choices but only so many action(base on family size) to do them. Agricola reminds
me of a more fine tuned Puerto Rico but with more interactions and MtG where the cards break the rule to give it a distinct variety.
You are constantly seeking to improve your position with the need to generate the food to feed the family. You
constantly have to modify your strategy since you may not be able to do what you wanted unless you spend the precious action
to be First Player. Your cards (Occupation & Minor Improvement) can influence your actions but you can choose to
ignore them if they don't fit. There will be lots of trial and error since there is no perfect strategy.
The path to victory depends on your decisions and a bit of luck. I can see why it's the number one rated replacing PR.
I finally got my copy of Agricola (from Game Kastle) and it came with the Z-Deck!!! Now
I just need to find the time to analysis the decks. I have only open the E Deck to play with Chaz & Paris.
They have another copy there which probably also have the Z-Deck from the pre-order promo.
Game Kastle is a new FLGS located on 1350 Coleman Ave. in Santa Clara, just across the street from the
Costco on the back side of San Jose Airport. The place have been there for at least since last year since I remember
their attendance at Kublacon last year. They are next to a trophy shop and an auto body shop. They are located
fairly close to Santa Clara University, which may be their source of clients. They have their website and even a forum
plus they answer their email fairly quickly. I sent them a query about avail of Agricola and got a reply within
couple of hours. Their weekend events seem to be well attended, so may be there is a regular group there. I even
recognize some of their 40K attendees as grognards who attend Pacificon regularly. I think they are some of
the old core group for Raid over Dunfrey.
Their website, check out their photo gallery
http://www.gamekastle.com/
Game Kastle reminded me of Game Table(Campbell, Larry Duffield) from the 80's, you have the main
store and then next to it a game room (plus a garage converted into miniature gaming area). The store is fairly large
and have a very good selection of games (board, miniatures, rpg & others). Parking is not much problem since you
can use the area from the other two stores on off-hours and weekend. The game room is fairly large, hold at least 5
rows of tables. They are located next to Costco, McDonald & Starbuck, everything you need to feed and caffinate
you gamers. I'm guessing that Miniatures is their main source of income but they have a surprisingly large selection
of board games. With the demise of most mall based FLGS and the competition from online sources, I was kind of surprise
to find a retail store that offer space for gaming and have a good selection of games. This is a good alternative place
to game if Greg's wonderful game room is not avail, it's located fairly close to the freeway (101) and only about 15 min.
from my house using city streets.
10:53 am pdt
Wednesday, September 17, 2008
Agricola or How I Stop Counting Sheeps In My Sleep
I have started to play with the I (interactive) and K (complex) decks and scoring have average to about 48 so far.
Some of the newer cards do modify end game or have higher requirement (like having 3 occupation). So it does force
you to decide if it's worthwhile to play them or just max out for standard scoring.
E deck -- look like mostly early game -- resource adds, reduce cost, bonus resources, bonus actions
I deck -- early/mid games -- TBD (looks the same as E)
K deck -- mid/late games -- bonus score, other players actions
I wish I have the decks to do a more detail analysis.
My occupation favorites: Master Brewer, Baker, Meat Seller, Hedge Keeper, Wood Cutter, Clay Mixer, Mushroom
Collector, Renovator, Seasonal Worker, Stable Hand, Field Watchman
My minor improvement favorites: Fishing Rod, Baker's Oven, Baking Tray, Simple Fireplace (and then upgrade to the
Cooking Health), Raft, Wooden Oven, Ceramic, Basket, Builder's Trowel, Quarry (this one is tough, 4 occupations), Stone Tongs,
Drinking Troug
All these are from E deck which is the one I'm most familiar with.
Baking is very efficient use of grain for conversion, unfortunately there is only 1 bake bread option (during sow/bake)
unless you end up with the Baker.
I also like the cross action cards, like get food while cutting wood or something similar.
As the action phases get less and less for each stage, you have to expand your family size or you will simply run out of
actions. Plus increase family size affect final score, but then you have to feed them.
This game is certainly more complex then Puerto Rico. It may seems like you are playing solitaire, but adding in
l and K deck create more interaction between players. You can still screw each other depending on the action you take
since only 1 person can do that per action phase.
At the final scoring, you have to watch out for missing out on category (having no cattle or vegetables) which generates
-1 pt each or even worse the begging cards -3 each.
1:04 pm pdt
Thursday, September 11, 2008
Agricola or how to lose sleep over food and livestocks
After learning Agricola at Conquest 2008, I find myself wondering how the full
game would have worked if we were playing it correctly. I downloaded the rules from Zman
site and also a wonderful solitaire play aide from BGG. I spent the last 3 nights
learning the rules and playing the game. So far I have only played with the E-deck but I will adding the more advanced
stuff shortly.
I now understand why this game is ranked as the new #1 on BGG
and Spiel of Jahr winner. Agricola reminded me of Settler of Catan, Magic and a number of other great games. There is enough variations that no two plays are
the same.
Your opening hands of Occupation cards and Minor Improvement cards can help
shaped your moves. The top issues are how best to feed your folks and spend your precious actions to expand/improve
your farm. The Occupation cards and minor improvement cards are rule breakers that let you do additional things that
can benefit your household. I am starting to figure out which one to play first and which is for endgame, most of the
one that generate extra resources are useful in the beginning, any that mod vp is an
endgame. There are risk in using them since you are using your action and resource that may be better off on something
else.
In solitaire, there is no competition for resource but this is not going
to be the case when you play multiplayers. Major resources are the wood, clay,
stone, and reeds which are needed to do just about anything. The secondary resources are free food, grain/vegetables,
and sheep/wild boar/cattle. Most of these accumulates during replenishment at beginning of each round except for free
food (2 at day labor, fishing is +1 per turn) and free grain/vegetable.
There are only 6 harvest stages and the number of rounds go like this 4-3-2-2-2-1,
you score at then end of the 6th harvest. You are limited in action per round
base on the number of person in your house hold, you started with 2 but can expand as an action after 2nd
stage when the Expend Family became avail. Here's the real beauty, the actions for each stage came out in random
until they are placed on the board. Plus depending on turn order, your opponents may just have picked that one critical
action you needed. You can sacrifice a move in multiplayers and choose to be the
1st player for next round (with the additional action of playing a minor improvement).
You can get more by expending your family (more muchikins)
but they have to be feed, putting more strain on your food producing process and you eventually have to get a major improvement
(cooking fire\health\oven) to process all those wonderful grain\vegetables and livestocks.
Ultimately the score is determined by how well you managed everything(ie size of family, livestock herd, grain\vegetables, type of house & size of fields &
pastures). You can tweak the vp via improvements and you learn to appreciate
how hard Farming really is.
I am looking forward to playing Agricola in multiplayer
but I'm going to lose more sleep playing solo for a while. Currently Agricola seems to be out of print but a new print
run (English) is suppose to be done in Oct. It's pricey at $70 but it's a Euro with lots of bits. I hope the reprint
have symbols on the bits or at least provided stickers since we had a hard time figuring out which is which for resource.
Lookout Games is suppose to sell the new animalmeeples but I think the Z-Deck (additional
cards, 1st edition pre-order promo) is no more unless you buy the 1st Ed (English)
off Ebay.
So far I have managed to move my score up from 32 to 52 & 62 just playing
mainly with E-deck.
12:19 pm pdt
Wednesday, November 21, 2007
Conquest 2007 Part 3 -- Bye Bye SF Marriot, on to Santa Clara
This has been a real hectic year for Smith Novelty, we no longer have much down time during the fall/winter season
due to our new ventures in Las Vegas. Finally I have time to do the wrap
up on Conquest SF 2007 which turned out to be a pretty boring day.
Sunday in past Conquest was the actual day for the game
auction, but this was it was moved to Saturday. There was really no rush for
me to get up to the con by 10 am, instead I took my own sweet time and even had a decent breakfast. I had reviewed the schedule and the only thing I was remotely interested in was the Silent Auction and
possibly gaming with Lyman and his friends (Phil & Michael). I headed to
the auction room to check out the Charity Silent Auction. I had given to the
Kublacon Charity Auction and figured to do the same at Conquest SF. However instead
of some real items for charity, this one looked like a junkyard for discarded merchandises.
All the unsold items from the previous day auction were dumped into the room with a few contributions from the dealers. Most of the items were junks except for couple of military history books. This is a clear case of mismanagement since Kublacon had so much more success in raising money by having
real items for their charity auction. To expect to raise any money, the auction
items have to be of some values to the bidders. I walked around the room and
just couldn’t bring myself to bid on any item except for the two books (one on sinking of the Shinano and the other one on
Tank Destroyers in WWII). The really odd thing is that the silent auction was
run by the same person as in Kublacon. However, there is no attempt to put together
any of those thoughtful packages like they did at Kublacon. I had to wonder just
how much effort went into the Charity Auction and whether the management shake-up had an effect on this. Since it was still early, I headed up to the dealer room to find Lyman.
Once again Lyman had volunteered to man the booth for GMT
Games which kind of restricted his gaming time. To my surprise GMT was giving
away these nifty posters of their games as a promo, so I snapped up a few of my favorites (SPQR, Europe Engulfed, CC: Europe). These looked like color proof that Roger had created
during production of games, but they looked awesome as posters. In between admiring the posters I chatted with Lyman about
this East Front game that he was designing plus the latest gaming news. I was
going to take a picture of Lyman as a GMT salesman but he is camera shy and I ended up taking pictures of the painting contest
displayed at the GMT booth.
This year since Conquest invited Roger MacGowan as the
special wargaming guest, GMT had a large booth in the end aisle which in turn generated a bit more foot traffic. Since I had pre-ordered on GMT P500, I found very few games that I wanted to add to my collection at the
booth. I was very excited to get my copy of Deluxe Great War in Europe
just a couple of days before the convention, so I was only browsing their games in the booth.
In fact my game shelf looked like the GMT booth since I had so many of their games.
I wish I had time to sit down and play any of those games with Greg, Niall and Phil, but most are probably too long
to complete in a single day. After kibitzing a bit, I decided to head down to
the Board game area to see if I can enter into an event. Unfortunately it turned
out the only game that I know how to play were either full of players or start at a very late hour. I headed up toward the Open Gaming room to see if I can get in on a game plus to check out what the Ex-TimJim
folks are gaming. I couldn’t find anything that interested me and the Ex-TimJim
group was already playing a game of the new Arkham Horror with the Dunwich expansion.
I went into the Dealer’s room to check on Lyman’s availability but he had signed up for Prince of Florence tournament
at 4 pm. I ran around the Dealer’s room and actually bought the sealed copy of
Metagaming Trailblazer.
Since I couldn’t decide on any game, I opened up the Louis
XIV game I got from Greg and started to organize it into the Ziploc baggies and read the rule.
This was a fairly highly rated euro game on BGG that I had wanted couple years back.
I organized all the bits and read the rules but decided to check out the Board game tournaments. Phil and Michael were playing Die Macher and Lyman was in the Prince of Florence event. So I decided to grab a quick bite from the food line and relaxed outside the Open Gaming area. I went back to check on Lyman and his friends, but looked like Lyman was eliminated from the tournament
but Phil and Michael was having fun in Die Macher. However, they lost one player
and wanted me to substitute but I knew it was going to take more than a couple hours since all the players were fairly new. I went up to the GMT booth but Lyman had skipped out already and they were in the
process of closing up the Dealer’s room.
I wandered around and found a line queuing up outside the Flea Market area and I decide to stay around for it. I ran into Jason Pipes and he was helping out the staff in setting up the flea market. I decided to see what he had left since he was pretty much sold out of his stuff on
Saturday. It turned out he had managed to get a copy of Legions of Tekumel supplement
and still have a copy of Ral Parth Chaos War. I was tempted on the Tekumel but
decided to forgo it since I had spent close to my budget. I went around and the
only game that interested me was a punched copy AH Age of Renaissance. I make
an offer of $65 but the seller decided to wait for more offer, by the time I went back it was sold. I checked out Dan’s pile of goodies but didn’t find any more old TSR items.
Again he was offering Dragon magazine #1 for $150 but I am not sure any one was willing except for Mark Kramer and
he was thinking about the resale value. After digging through several sellers’
stuff, I decided to head out. I was trying to decide on this copy of the GDW
Traveller’s book when I saw Tony lounging outside the flea market area playing with his iPhone. I chatted with him for a little while since he was waiting for Becky and Steve to play a quick session
of Cyberpunk RPG. I decided to head home to relax and go through all the goodies
I got from the con.
My impression of Conquest still have not really changed much since the prior years, it is a convention in transition. Whether the new management Gabriel (Mondo) Vega can turn things around is yet to be
seen. Some of the positive signs are the hosting of West Coast Boardgame Champions
and the return of flea markets to Saturday and Sunday. The move to Santa Clara
Marriot next year is a great plus for me since it will cut down on travel time and there is suppose to be better facility
to centralize all the events so that it doesn’t feel like a ghost town compared to Kublacon.
I still feel that both Kublacon and Conquest are the two main gaming conventions for me to attend even though I still
have reservation about some of the fees that Conquest was trying to impose on gamers.
There seems to be no better place to meet other gamers, to learn the latest games and to find those hidden bargains
than at these conventions.
3:21 pm pst
Monday, October 15, 2007
Conquest 2007 Part 2.5 -- Rare Finds In The 50 cents Box
In my excitement to wrap up the first day of Conquest 2007,
I forgot about couple of rare finds that I bought. These were not rare games
but vintage magazines from the 70’s. Normally I don’t border with magazines and
books but since finding a few obscure one on EBay, I had been paying more attentions to them during the conventions. Most of my EBay buys have been war gaming related books (particularly those about
miniature gaming from England) and a few of the older war gaming magazines like Panzerfaust/Campaign(Don Lowry), Conflict
(Simulation Design Corp), Ares (SPI), The General(AH – vol. 11 to 32) and Command
(XTR – Ty Bomba). Along the way I also obtained some WWII Campaign studies put
out by Department of Army, in particular the one from German Generals that they interviewed after the war. This meant I have to clear out some space on my bookshelf to accommodate these. Couple of invaluable reference sources are Mark Boone’s Wargame Page which listed many of the magazines along with some cover shots, http://www.intonet.co.uk/~rblack/books.htm and http://www.rudi-geudens.be/html/history.htm both have list of the miniature gaming books from 1957 to 1975, http://www.acaeum.com/ which covers TSR and http://rdushay.home.mindspring.com/Museum/Index.html#SF which has most of the information about vintage RPG items.
Back to my finds, I was checking out the seller just behind
Greg who I recognized as an old miniature/rpg gamer from Game Table days. He
was mostly selling old history books and some miniature magazine like The Courier, plus a lot of miniatures from both historical
periods and RPG. He also had a copy (fair condition) of The Dragon #1 which he
was pricing out at $150, the main reason is that WoTC had discontinued printing The Dragon magazine and may be planning to
release it in digital download format. I had no interested in the miniatures
(too heavy to carry home) and I don’t think I would have pay for the Dragon (the oldest Dragon I owned is around #36). However he has a couple of box of miscellaneous magazines sitting on the floor that
a lot of folks had dig through, these were his 50 cent boxes. I decided to take
a quick look and not really expecting much of anything. I found this little magazine
called Strategic Review (#6) and also another one called Little Wars (#10). Skimming
quickly through both, I discovered that they were by a company called TSR (Lizard Logo) and published around 1975-76. They have articles about RPG (reference to new class called Bard) and war games like
Fight in the Skies. Since these were published around the time of Panzerfaust,
I decided to snap them up for 50 cents each. Of course I had no idea what they
were, but any gaming publications from 30 years ago are pretty hard to find. I
was going to resell them if they turned out to be worth keeping.
When I got home, I did a quick search and found out that
these were actually rare and hard to find magazines. These were put out by TSR
when they had no idea about the popularity of this little game called Dungeons and Dragons.
There were only 7 issues of Strategic Review and 12 issues of Little Wars before everything was folded into The Dragon,
the rest is history since The Dragon was effectively the house organ for TSR. Between
the two, Strategic Review was worth around $35 and Little Wars was round $10-20. This
is not bad for couple of old rags from the 50 cents boxes. That’s what I like
about the flea market at the gaming convention; one never knows what one might find.
So before you clear out those rags in the garage, you better goes through them first.
They may be worth much more than you think.
4:30 pm pdt
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