Items for VSQLv3/0/1 maintanebce update consideration (problems to fix and player wish list) DO YOU HAVE ITEMS TO SUGGEST? SEND THEM TO a-yngve@mindspring.com! 1) Change stack angle so that you can move selected portions of a spread stack to the hex directly "above" the current stack. (AY/BE) 2) Add "fired" submenu to all units, with Prep/def/advancing fire options. (BE) -- Maybe limit to infantry units and vehicles with weapons? (once you crete the counter you can easile move it around in the stack) 3) Fix LOS problems and items that are ASL (not SL/etc) definitions -- Gully treatment (SLList) -- Cliffs need to be by hexside, not the image as now (AY) -- On some boards terrain extends past a hexside, this erroneous extension should NOT block an LOS (AY) -- identify others! 4) Report BU/CE status change for vehicles (AY) 5) Trail Report Problem when moving ldr/sqd out of larger stack (AY) See notes and example in "34_SL3_GT5beg.log" 6) Charts window will not go to the background (multiple-window preference choice only?) (AY) 7) Entrenchments don't need "moved" characteristic (AY) 8) SMOKE: The Problem is it is hard to see the SMOKE (especially under vehicles) and not possible to verify terrain in the smoke hex, even by using the LOS option. (AY) -- perhaps make smoke into hex-shape counters? -- perhaps lighten smoke background so you can see the underlying board terrain? -- perhaps turn smoke 45 degrees to increase visibility? -- perhaps have smoke NOT retained (or lightened?) in LOS function 9) SMOKE: Since it is possible to place multiple smokes in one hex, is there a way to show this on the map without having to check the mouse-over display? (AY) 10) Full-hex characteristics: Since smoke, fire, and rubble make the ENTIRE hex into that terrain/characteristic, can these be hex-shaped/sized markers? 11) On the map, you can not scroll the "overview" window, making it useless in the cases that you'd like to use it (in big scenarios, like SL#11). (AY) -- If not possible to implement a scroll function, perhaps remove function? 12) SL 105art does not rotate on malfunction side (AY) 13) Should have a preference setting for WHICH of the seven map sizes should be the default when loading a scenario save/log file. (AY) 14) Turn Record: If possible, move this function to the end of the menu at the top of the map, continue reporting changes to the value. (AY) 15) Turn record: Change reporting from "# - Axis" to "Axis - #" (by putting the Axis/Allies label ABOVE the number value in the field. If possible use "turn" instead of a dash. (AY) 16) Info Page: Add OBA module information (in the currecnt turn space) (AY) -- Space for listing module calibre, identified by Axis/Allied. Pull-down menu would be great but a fillable field (three characters wide) would work. -- Have OBA information carry over into "private notes" section, but have the private notes page include a field for entering mission information. 17) When writing to a logfile, can the "save game" option be non-selectable? This would save a lot of beginners from bad mistakes. (AY) 18) AFV presentation fixes (all for COI?): (AY) -- there should be a way for all markers (malfunction, etc) to automatically travel with the vehicle, perhaps by putting these into the vehicle menu? -- the (GI) method of using a turret image for CE was not an improvement and should not be used. Instead, use either the COI "CE" counter or the one now used on SL vehicles. [Keep it separate from the turret.] -- When a tank is fliped to become a wreck, remove all extra characteristics (turret, CE, malfunctions, abandoned ...) 19) Make the removal of "hidden status" report on the chat dialogue. x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x Items for VSQLv4 consideration: [items that require latter VASSAL version] A) Night Shading on Boards (BE)