Ship Drive Engineering Tasks:


This material is from
_The Crutchfield Compendium: A Task Library_,
Copyright © 1997-2005 by Steve C.
All rights reserved.

To install point laser power-couplings: Routine. Ship Drive Engineering. 1 hour. Referee: See also the "To install point laser" tasks under Electronics and Mechanics.

To increase power output: Difficult. Ship Drive Engineering. 4 hours. Referee: Success increases stutterwarp efficiency by 1D6%, and must be performed after each discharge, or once a month, minimum.

To delay discharge for one day: Difficult. Ship Drive Engineering. 1 hour. Referee: This task must be attempted prior to the beginning of a journey.

To manually bring an inactive stutterwarp drive online: Difficult. (Hazardous). Ship Drive Engineering. 30 minutes. Referee: On a failed roll, a Major or Total Mishap results in an EP = 3 explosion.

To manually take an active stutterwarp drive offline: Formidable. (Hazardous). Ship Drive Engineering. 1 hour. Referee: A drive being taken offline must first be fully discharged, or the charge residue collecting on a few small parts will break them down and lethally irradiate the ship's Engineering section. A Major Mishap will result in an EP = 2 explosion, and a Total Mishap in an EP = 5 explosion.

To repair Drive/Hanger Deck/Hull/Life Support/Missile Bay/Screen Generator/Weapons (including Submunition Dispenser) Damage: Difficult. Ship Drive Engineering. Absolute (1 minute/point of Battle Damage). Referee: 1/4 (Electronics + Mechanics), rounded down, may be added to the roll. This task requires a three-man, tool-equipped team consisting of an Electrical, Mechanical, and Ship Drive Engineer. Weapons receiving more than two points of damage are destroyed, and may not be repaired. They must be replaced, if the ship survives. Any other listed item taking all its points in damage is likewise destroyed.

To repair power plant damage: Routine. Ship Drive Engineering. Absolute (1 minute/point of Battle Damage). Referee: See above.

To manually cripple a ship's drive system: Difficult. Ship Drive Engineering. 30 seconds. Referee: Requires access to the engineering section, and tools. This has the same effects as two points of Battle Damage to the drive.

To manually shut down the main power generator: Formidable. Ship Drive Engineering. 6 minutes. Referee: See above. Success makes the generator inoperable, doing the appropriate number of points of Battle Damage.

To develope a stutterwarp drive with an extended range of 8.9 light years (1.2 beyond the current value of 7.7): Impossible. Ship Drive Engineering + Theoretical Science + INT. 2 weeks. Referee: Trilon's ISVs had these new drives in _Traveller 2300_, but they were removed when the second edition _2300 AD_ came out. This is the task the Trilon researchers will have to succeed in to develope them, if you want to return them to the game. Any company/character who succeeds (and gets the patent) is guaranteed to be both rich and famous!

To diagnose Superficial Drive Damage: Simple. (Uncertain). Ship Drive Engineering + INT. 6 seconds. Referee: Superficial Mishaps normally result in Superficial Damage, Minor Mishaps in Minor Damage, Major Mishaps in Major Damage, and Total Mishaps in Partial destruction. Diagnosing Minor Damage is Routine, Major is Difficult, and Total is Formidable. Improper diagnosis may result in "fixing" the wrong thing, possibly causing even more damage (which must then be diagnosed and fixed)! Battle damage doesn't need to be diagnosed, as it is obvious what caused it. Base Time for Minor Damage is 1 minute, Major damage is 6 minutes, and Total damage is 1 hour. The Referee may want to create "Ship Drive Engineer Toolkits" which contain instruments and devices that give bonuses to diagnosis and repair rolls. If Diagnosis & Repair is not an option, complete replacement of damaged assemblies will also "repair" them.

To repair Superficial Drive Damage: Simple. Ship Drive Engineering + DEX. 6 seconds. Referee: Superficial Mishaps normally result in Superficial Damage, Minor Mishaps in Minor Damage, Major Mishaps in Major Damage, and Total Mishaps in Partial Destruction. Repairing Minor Damage is Routine, Major is Difficult, and Total is Formidable. Improper diagnosis may result in "fixing" the wrong thing, possibly causing even more damage (which must then be diagnosed and fixed)! Base Time for repairing Minor Damage is 1 minute, Major damage is 6 minutes, and Total damage is 1 hour. The Referee may want to create "Ship Drive Engineer Toolkits" which contain instruments and devices that give bonuses to diagnosis and repair rolls. If Diagnosis & Repair is not an option (or fails), complete replacement of damaged assemblies will also "repair" them.


Back to One Man's Views of _2300 AD_.