Welcome to the Newsletter for the 2300AD Enthusiast
As editor of this newsletter, it is my privilege to welcome you to the 2300 Resource; The first official publication devoted solely to the far-reaching universe of 2300AD. For those of you who are not familiar with it, 2300AD is Game Designers' Workshop's science fiction role-playing game set in the 24th century. The game was developed with the intent of providing players with a realistic and consistent environment that is as interesting and enjoyable to learn about as it is to game in.
The game has been around since 1986 when it appeared in its first edition as Traveller: 2300. Two years later, under the capable guidance of Lester Smith, the game was transformed into the 2300AD game that we have today. But even now, roughly five years after its original appearance, there is still so much about this background universe that many of us would like to know. Because it is an extension of our 20th century world, there are many aspects that really should be covered.
The good part is that there are so many modern references to draw from about cultures, languages, traditions, science, history, politics, religion... the list goes on indefinitely. That in itself is the bad part; There is so much to our modern world that realistically projecting it into the future is a very difficult task, more so than for just about any other game because of 2300AD's international scope, GDW has done a wonderful job in the development of 2300AD, but there is still so much more to do. It is for this reason that we bring you the 2300 Resource - an attempt to fill in some part of the gaps in our collective knowledge of the game's universe.
About the HTML 2300 Resource Archive
2300 Resource was a short-lived OFFICIAL newsletter for the 2300AD game. Its creation was possible due to the efforts of long-time 2300AD fan, Clare W. Hess. Clare gave me the opportunity to assist him on this project but it really was his baby.
The 2300 Resource web page is my attempt to bring back at least the spirit of his newsletter and the archive is being presented here to give those who missed it in its print form a chance to get a look at the materials that were presented in it. Keep in mind that all materials in these newsletters are OFFICIAL. They were all pre-screened by GDW and approved as official material for the game. All original articles are included but some other materials (like subscription information and like items) have been edited out.
I hope that you find this information both enjoyable and a valuable resource for your games.
- Jay Adan
- Jan. 1996
Credits-
Editor: C.W. Hess
Associate Editor: Jay Adan
Contributors Ths Issue: R. Townsend Reese (The 87th American President)
Artist This Issue: Malcom Hee, Tom Peters
HTML Layout: Jay Adan
2300 Resource © 1990, 1998-2005 Resource Publications
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