Hot Stuff


Originally posted on 13 July 2000.

"Hot Stuff", © 1990, 2000-2005 by Matthew S. Prager, originally appeared in _Challenge_ #45 (pages 54-55, 57).
HTML by: Steve C.



A 2300 AD/cybertech scenario for 1-5 players. At least one should be a cyberjockey or Electronics specialist. This scenario can take place in any major U.S. city.

It had been a quiet night. I was making my usual round of the clubs, on the look out for anything that might prove interesting. I could feel the 'biz in the air, deals being made, items bought and sold. I hadn't seen or heard anything of interest, until Jimmy D walked up. He normally dealt in hot equipment, but he had this interesting piece of software that he wanted to sell. How could I have known what I was getting into?

The player characters are out on the town looking for some action when they're approached by Jimmy D, a local black market 'wareman. He's got a few items he's trying to move, but they all seem like pretty ordinary stuff. When the characters show a lack of interest, he mentions that he has "something special" that he just picked up. He won't talk about it, but he will invite the group to his place the next day.

Jimmy D works out of his home, a flat on the 11th floor of a 20-floor housing complex. When the player characters arrive, they'll see that he uses an augmented security system to protect his home (see the floor plan provided). Once inside, Jimmy D will show them an unusual piece of software that he has acquired. It is a black, ribbed, plastic cartridge with no exterior markings and a nonstandard interface. Jimmy doesn't know what it is - he picked it up a few days ago with some other items he fenced.

Jimmy D's apartment has been equipped with extensive security equipment in order to protect him and his merchandise. Jimmy D carries a beeper that will go off when his security system is triggered.

The doorway and terrace have pressure sensors (A) located in the floor to alert those inside of the presence of a possible intruder outside.

The door to the apartment (B) is a security door. It logs the face, voice print, pheromone signature, and retina print of all persons entering. (This function can be disabled by placing the door in privacy mode.) Information that is logged can be later recalled to a compter terminal in order to run an identification check on an individual. The door contains an integral intercom and voice/handprint analyzer lock system. An advanced option also scans for the presence of weapons or cybernetic implants.

All doors and windows are equipped with infra-red intrusion sensors (C). These are linked to a security gas system (unlicensed) loaded with Doze.

Sensuppress units are spaced in an efficent coverage pattern throughout the apartment, and Jimmy D regularly scans the premises for bugs.

If the PCs ask to see the items it came with, Jimmy D will produce a cloth briefcase and leather wallet. The briefcase has dark red stains on it and contains papers in French - business documents of no particular value dealing with a fast food chain. The wallet contains a couple of bankcards, as well as a passport and other identification. The owner's name was Jon-Claude LaRoque, a French businessman visiting the U.S. Jimmy D doesn't know what happened to the man, only that a couple of punk kids wanted to fence the stuff. Jimmy D offers the software for sale at a price of Lv 1,500.

The French businessman was a DGSE agent who had stolen the cartridge from a U.S. company and was attempting to return to France. He was mugged by a gang of juveniles and lost it. He will continue to try to recover the cartridge with whatever force is necessary.

That software was certainly interesting. Funny thing though, after I bought it I asked Jimmy where I could find the two punks that sold it to him. He said he heard someone found their bodies in an alley downtown. That kind of stuff happens all the time, what with the gangs and all, but I should have realized it was more than coincidental.

SOLVING THE MYSTERY

Once the characters have obtained the software, they will have to modify the cartridge to allow its information to be accessed, then figure out what the software is. In order to dismantle and modify the cartridge, an advanced electronics lab (consisting of microwaldo systems, scanning microscopes, and diagnostic test equipment) will be required for delicate electronic work. If the characters do not have access to this sort of equipment, which costs Lv 10,000 and fills a large table top, they will have to hire a hardware tech to do the modification. If they have the equipment, modifying the cartridge is a task:

Task: To modify the cartridge. Difficult. Electronics. 3 hours.

While the cartridge is disassembled, the characters will find that the components carry a manufacturer's identification - DataCorp. If the characters wish to research this company, they will have to successfully complete the following task:

Task: To research DataCorp. Routine. Information Gathering. 4 hours.

If successful the characters find out that DataCorp is a company in the U.S. that specializes in cyberspace programming and research, generally working on government projects or for megacoporations.

After being modified, the cartridge can be interfaced with any standard cyberdeck and is similar to using a Second String. Once the cartridge is interfaced, the characters can attempt to find out what it is.

Task: To determine the software type. Difficult. Computer. 30 minutes.

If they successfully determine the software type, the characters will realize that they have in their possession a military ICEbreaker (ICE stands for Intrusion Countermeasures Electronics). The software is called Chameleon and adds the following modifiers to a cyberdeck’s stats: +16 Accuracy, +10 Defense, and +10 Offense. This software allows the user to sneak into a system without being detected, raid the system's volume, and run. This is a one-shot program which can be run at the same time as any other program or programs. It has an internal volume of 30 and is connected in the same manner as a Second String. Price: Unavailable.

HOT ON THE TRAIL

Within 48 hours of purchasing the cartridge, the characters will learn that Jimmy D's place has been broken into and that he has gone into hiding. Also, if the characters hired a hardware tech to modify the cartridge, they will find out that the tech has been attacked by unknown assailants and is in the hospital.

The party is now being followed by LaRoque, who has traced them through Jimmy D and any others they've contacted. He will wait until the party is separated, at which time he will attack lone individuals in order to retrieve the cartridge.

Task: To notice pursuer. Formidable. Streetwise. Instant.

If the characters realize they are being followed and try to capture LaRoque, a firefight will ensue. LaRoque is an Elite NPC armed with a silenced Stracher P-11mm and two extra magazines. If the characters manage to capture LaRoque alive he will not willingly answer questions. If the characters are very skillful at interviewing and/or Psychology (or resort to torture or drugs), they will learn that he is a field agent for the DGSE and that his mission was to steal the software from the U.S. military development program. If LaRoque is killed, the characters may recognize him from documents at Jimmy D's. Either way, the case will be picked up several weeks later by another DGSE agent, who will continue to try to recover the software.

END RUN

The PCs have several options. They can keep the software and run for it, hoping to use it later for themselves. Or they can attempt to sell it to the French or anyone else, or try to return it to the U.S. military authorities. Regardless of what they do, the PCs are now marked by the DGSE, which could continue to harass them in the future.

DGSE

The Direction Generale de la Securité Exteriure (DGSE) is a French military intelligence organization which is divided into three directorates. The first directorate deals with the collection and analysis of foreign intelligence, while the second is responsible for counter-espionage outside of France and her colonies. The third directorate plans and conducts political/military operations abroad, specifically in former French colonies that have gained their independence. The third directorate normally has access to French military troops. The DGSE was created in 1981 to replace the Service de Documentation Exteriure et de Contre-Espionage (SDECE) and maintains a reputation as one of the best intelligence agencies in operation. The DGSE normally works out of a country's French Embassy, but it has also been known to use various business fronts.

NPCs

The following NPCs might be useful.

Jimmy D: Jimmy D is a small-time fence who specializes in electronic hardware and computers. Ordinarily, he fences stolen items for various street gangs, but he will sell anything, including his friends, for a price. Although he normally deals in ordinary items on a small scale, he considers himself one of the movers and shakers of the local black market and is constantly talking about his "big score."

NPC Motivation Results: Diamond 6, Spade 2.

Jon-Claude LaRoque: An agent for the DGSE, Jon-Claude is fiercely loyal to France and the agency, and will do whatever is necessary to complete his mission. He is a very determined person and is not above using extreme violence in accomplishing his goal.

NPC Motivation Results: Spade Queen, Heart 5.

The black market spans the entire sphere of man's influence - throughout the history of man, from Earth the most distant colony, regardless of trade regulations or laws.

Challenge 44 reveals the secrets of getting what you want (and sometimes more than you want) from this clandestine group of operators. Look for "Black Market" by Matthew S. Prager.

Also, don't miss Rotten to the Core, GDW's sourcebook revealing the corruption in Libreville, corporate haven and playground of the rich and famous.


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