Ariel (Martial Artist?):

Originally posted on 13 August 1999.


NAME: "Ariel"             PLAYER: NPC
NATIONALITY: Irish        HOMEWORLD: Earth   TYPE: Core
GRAVITY: Normal           BODY TYPE: Normal
GENDER: Female   HEIGHT: 2.05 meters (6' 9")   MASS: 104 kg (229#)
BIRTHDATE: 18 September 1565        AGE: 735
HAIR COLOR: Black   EYE COLOR: Grey-green   SKIN COLOR: White
APPEARANCE: Sensational (+3)
EYESIGHT: Exceptional (+2)      HEARING: Exceptional (+2)
THROW RANGE (Strength X 8): 136/144/152/160 meters
COOLNESS UNDER FIRE: 10
ENCUMBRANCE 2 X (Strength + Size): 70/72/74/76 kg
NATIVE LANGUAGE(S): Irish
OTHER LANGUAGES: English, French, German, Japanese

FIRST CAREER: Thief
SECOND CAREER: Low-Tech

    
    SIZ      STR      DEX      END      DET      INT      ELO      EDU      PSY
            ______   ______
H  ______   [_17_]   [_19_]   ______   ______   ______   ______   ______   ______
N  [_18_]   [_18_]   [_18_]   [_18_]   [_20_]   [_18_]   [_18_]   [_28_]   [_22_]
L           [_19_]   [_17_]
Z  __+4__   [_20_]   [_16_]   __+4__   __+5__   __+4__   __+4__   __+7__   __+5__
                             
    CONS.    LIFE                                 REN.
   ______   ______                               ______
   [__5_]   [_10_]                               [__0_]   __+0__

   ACADEMIC SKILS:                               GENERAL SKILLS:
Anthropology ( 6 )                            Athletics ( 6 )
Astronomy ( 2 )                               Electronics ( 0 )
Biology ( 6 )                                 First Aid ( 2 )/2*
Chemistry ( 1 )                               Hunting ( 5 )
Engineering (   )                             Mechanics (   )
Geology (   )                                 Mining ( 0 )
History ( 6 )                                 Prospecting (   )
Linguistics ( 3 )                             Riding ( 1 )
Medicine ( 6 )                                Survival ( 6 )
Physics (   )                                 Swimming ( 6 )
Psychology ( 4 )                              Tracking ( 2 )
Theoretical Science (   )                     Vacc Suit ( 4 )
                                              
   COMBAT SKILLS:                                INTELLECTUAL SKILLS:
Archery ( 4 )                                 Bureaucracy ( 4 )
Combat Rifleman (   )                         Computer ( 0 )
Combat Walkers (  )                           Cortescan Operation ( N )
Demolitions ( 0 )                             Information Gathering ( 4 )
Forward Observing ( 2 )                       Robotics ( 0 )
Heavy Weapons (   )
Leadership ( 1 )
Melee ( 6 )  Melee DPV [(STR + Melee)/30] = 0.7/0.8/0.8/0.8 (Stun or BT)
Reconnaissance ( 5 )
Sidearms (   )
Tactics ( 0 )
Thrown Weapons ( 6 )  Thrown DPV (STR/20) = 0.8/0.9/0.9/1.0

                                                 JOURNALISTIC SKILLS:
                                              Imaging (   )
                                              Interviewing ( 9 )
                                              Writing (   )


This material is from _The Crutchfield Compendium: A Task Library_,
Copyright © 1997-2005 by Steve C.
All rights reserved.



   MERCANTILE SKILLS:                            LOCAL KNOWLEDGE (Cont.)
Appraisal ( 4 )                               DM-15 6290 Outpost (   )
Bargaining ( 4 )                              DM-21 1377 Outpost (   )
Trading ( 3 )                                 DM-26 12026 Outpost (   )
                                              Doris (   )
   SPACE CREW SKILLS:                         Dukou (   )
Communications (   )                          Dunkelheim (  )
Environmental Engineering (   )               Earth ( 3 )
Gunnery (   )                                 Ellis (   )
Piloting (   )                                Haifeng Outpost (  )
Remote Piloting (   )                         Han Shan (   )
Sensors ( 0 )                                 Heidelsheimat (   )
Ship Drive Engineering (   )                  Hermes (   )
Spin Operations ( 5 )                         Hochbaden (   )
Thrusters ( 2 )                               Hunjiang Outpost (   )
Zero-G ( 10 )                                 Inferno Outpost (   )
                                              Joi (   )
   UNDERWORLD SKILLS:                         Kie-Yuma (   )
Disguise ( 4 )                                Kimanjano ( 2 )
Forgery ( 2 )                                 King (   )
Security Systems ( 9 )                        Kingsland (   )
Stealth ( 6 )                                 Kormoran (   )
Streetwise ( 6 )                              Kwantung (  )
                                              Montaña (   )
   VEHICLE SKILLS:                            New Melbourne Outpost (   )
Air Vehicles (   )                            Nibelungen (   )
Ground Vehicles ( 0 )                         Nous Voila (   )
Hover Vehicles (   )                          Paulo (   )
LTA Vehicles (  )                             Proxima Centauri System (  )
Sea Vehicles ( 0 )                            Red Speck Observatory (   )
                                              Ross 614 Outpost (   )
   LOCAL KNOWLEDGE SKILLS:                    Ross 863 Outpost (   )
Adlerhorst (   )                              Sans Souci Outpost (   )
Augereau Outpost (   )                        Serurier Outpost (   )
Aurore (   )                                  Stark (   )
Austin's World (   )                          Syuhlahm (  )
Barnard's Star Outpost (   )                  Tirane ( 1 )
BC ( 2 )                                      Van Maanen's Star Outpost (  )
Beowulf ( 1 )                                 Vega Outpost (   )
Berthier Outpost (  )                         Xiuning Outpost (  )
Bessieres Outpost (   )                       _Gateway____________ ( 0 )
Botany Bay (   )                              _L-4________________ ( 1 )
Broward Outpost (   )                         _L-5________________ ( 2 )
Chengdu ( 1 )                                 _Nakagema_Mining_Ast.( 1 )
Clarkesstar Outpost (   )                     ____________________ (   )
Crater (   )                                  ____________________ (   )
Daikoku (   )                                 ____________________ (   )
D'Artagnon Outpost (  )                       ____________________ (   )
Davout Outpost (  )                           ____________________ (   )
DM+1 4774 Outpost (   )                       ____________________ (   )
DM+15 4733 Outpost (   )                      ____________________ (   )
DM+19 5116 Outpost (   )                      ____________________ (   )
DM+27 28217 Outpost (   )                     ____________________ (   )



Lv 735,000; Loose, Tres Chic "Nibelungen Green" embroidered robe of a vaguely oriental design; Leather belt with woven metal core (usable as a Manriki-gusari); 3 Key-pers; Gunsen; Large leather shoulderbag/backpack; Makeup/disguise kit with mirror in the lid; Tiara boomerang-blade with +3 lockpicks in it; +2 "Ace" lockpick ring; Parrying Bracers; Wrist Snapblades (DPV=0.5); Portacomp, screen, and hard case with Electronic Security Systems Kit chip marked in Arabic.


Primary Skills:
All General Skills (except Electronics & P-Suit), All Intellectual, Mercantile, and Underworld skills
Anthropology, Astronomy, Biology, History, Linguistics, Herbal Medicine, Psychology, Archery, Foward Observing, Leadership, Melee, Reconnaissance, Tactics, Thrown Weapons.

Related Skills: Chemistry, Geology, Demolitions, Vacc Suit, Interviewing.


Ariel's (Paranormal?) Abilities:



A Little About Ariel's Past:


Ariel was born in Ireland in the latter 1500s, but has no trace of an Irish accent (unless she wishes to). She has spent time in France, Germany, Japan, and at least one asteroid mining base, as well as several human worlds. She has lived through much of recorded history, and knows it far better than the Historians do - she was there! Early life was tough, and she became a thief, living off the land. In more modern times, she has generally tried to shun people as much as possible, living as a Low-Tech type in some out-of-the-way rural area. She has a distaste for firearms, electronics, computers, robotics, and other "assets" of modern life. She would be far happier in a Bronze Age world (certainly not Iron Age)!

Unfortunately, Ariel is forced to deal with humanity, as her loss of one point each from Determination, Consciousness, and Life Levels require her to drain them from men. By choice, she has limited herself to taking only one point from "evil" men, and that only when it becomes necessary, or she decides to teach some louse a lesson. When around "Ariel", it is best to treat women with respect, and avoid being categorized as a "louse"!


This material is from _The Crutchfield Compendium: A Task Library_,
Copyright © 1997-2005 by Steve C.
All rights reserved.


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