Ready-to-play Adventures:


Originally posted on 26 February 1998.

  1. The Blood-Stained Desert, by Paul Lucas. (AECA is hiring Military/Law Enforcement types to man its Olympus Mons base on Mars, when a hemisphere-wide sandstorm cuts off all communication, and foreign agents penetrate the base! Can the PCs stop them?)
  2. *Bloody Monkey Business!*, by Steve C. (The FPK is looking for Explorers and Troubleshooters to journey to the jungles of Beta Canum's British Continent in order to capture a furtive arboreal species, and bring'em back alive! Can your PCs survive the challenges of BC's New Africa?)
  3. Bug Out, by Craig B. Sheeley (Kafers on Aurore seem to pop up anytime!)
  4. Cargo of Death (Or, How A Tall Ship Died), by Steve Hatherley (A simple mission to get a passenger her medicine degenerates into a horror that can kill everyone aboard the Tall Ship, unless the PCs can stop it, in time. This adventure is good for the usual crew of Troubleshooters, although a Contact/Doctor/Scout is also very useful!) Also see Steve C's tasks for this scenario (approved by Steve Hatherley).
  5. Drifter, by Michael C. LaBossiere. (A too-short little episode in which the PCs are the Science team, Ship's Crew, or Military guards thereof, sent out to investigate what may or may not be a new type of Kafer vessel!)
  6. The ESPER Project, by Paul Lucas. (A chance encounter with a mysterious woman can propel a group of 24th Century adventurers into a totally unknown realm of trouble). This little adventure is the perfect sequel or prelude to The MindWipe Facility, and helps explain who was doing what, therein (and even what those electronics parts in the loading dock were for)! A great addition for those making a campaign of it!
  7. Fire Fight, by Paul Lucas. (Morris Kirkland, the infamous Cyber-Assassin from Paul Lucas' earlier "Survival Course" adventure, has returned to complicate your PCs' lives, yet again... This time, his little "friends" are giving them a hot time in the old town of Libreville, Gabon, Earth. The PCs can begin by being heroes, and helping rescue children from a burning building. After that, they can help a man who lost his.) This adventure works for most character types.
  8. The French Lieutenant's Connection, an Entry-level 2300 AD Mini-Adventure, by Marcus L. Rowland. (All the PCs have to do is escort a lone Frenchman up the Beanstalk and onto his ship. Simple! What could possibly go wrong?) Troubleshooters wanted...
  9. Highland, by Clay Johanson. (A new world in the American Arm would be a nice place to live, if it weren't for the local lifeform dominating the food chain... Can the PCs find a way to neutralize them, without stooping to extermination?) Explorers, Scientists and guards needed.
  10. Hot Stuff, by Matthew S. Prager. (A unique piece of firmware falls into the PCs' hands... but someone wants it back badly enough to kill them all off! Can the PCs survive long enough to overcome their ignorance? This adventure stresses Information Gathering, more than combat).
  11. In the Cards, by Timothy B. Brown. (A former-employee has stolen some bank cards, and the company that makes them wants them back, before their reputation is ruined. Can your Troubleshooters catch him before it's too late?)
  12. Into the Depths, by Michael C. LaBossiere. (A live-firing naval exercize on a colony world has some unexpected consequences, and all ships (including the rescue ships) sent into the area are destroyed. The PCs are assigned to enter the danger zone, rescue survivors, and ascertain what happened. Naturally, things go horribly awry, and the PCs barely escape with their lives. Now intel has a new plan, and wants to send them back in, again, this time with a new mission. Can the PCs cheat death twice?) This one is a natural for Sea Military (and perhaps Scientist) PCs.
  13. Lacy's Friend, by Steve C. (An old friend of the girlfriend of one of the PCs is about to lose her great grandfather's homestead, which she just inherited, for non-payment of years' worth of back-taxes! Using the scanty clues from the old man's diary, can the PCs find out what happened to his missing fortune, before the French Government takes the land?) A beginning level adventure for PCs of any type.
  14. Manhunt, by Mark Galeotti. (PCs and the local militia unit they are training on Botany Bay must hunt down a madman.) Ground Military, Mercs, and other combat-oriented types needed.
  15. Master Race, by Craig Sheeley. (Pre-rolled PCs "volunteered" for a very important, secret, patriotic mission to help fight the Kafers may have bitten off more than they can chew. Can your players keep them alive?)
  16. The MindWipe Facility, by Steve C. (You wake up alone, naked, in the dark, without even your precious memories to help you! Can you survive long enough to discover why?) This adventure requires no knowledge of the rules from the players, and comes with pre-generated PCs for a quick start.
  17. Old Enemies, by Michael C. LaBossiere. (The Forty Niner Prospecting Company has been having really lousy luck, as of late... First one of their ships (the Forty Niner) makes a really big find in the Mu Herculis asteroid belt, then it gets shot up by some alien hardware (which the ASF has to go in and blow up) on Apollo's second moon, and then the FNPC's orbital base gets toasted. Rosco Jones, one of the last surviving employees, wants to find out why, is looking for help, and is in fear for his life. The American government has closed off the area of space around Apollo. Can the PCs figure out what's going on, without getting killed in the process? Have Vacc Suit, will travel! Military, Government, Xeno-Archaeologist, and other PCs with skill in Vacc Suit, Weapons, and Zero-G skill sought!)
  18. Rock 'n' Roll Never Dies, by Michael C. LaBossiere. (A chance encounter with a young woman and her two attempted-kidnappers earns the PCs jobs as the ad hoc security team for a band of independent Rock'n'rollers being pressured by a large corporation. Can the PCs keep them alive, when the Corp stops playing nice?) This one's a natural for Ground Military, Ex-Cop,and Troubleshooter types, as well as your Cyberpunker PCs!
  19. Survival Course, by Paul Lucas. (Some vacation this turned out to be! A friend's "Survival Course" in the jungles of BC's British continent becomes worse than a nightmare! Being chased through the jungles by... (well, that would be telling, but your PCs have probably never seen one of these, before!)) This adventure is good for up to four adventurers, of any type, but all should have some skill with Melee weapons, and possibly Archery, as well.
  20. This is Only a Test!, by Michael C. LaBossiere. (This adventure is intended for a group of experienced players. The PCs are invited to a remote Pacific Island in order to witness the testing of Makai-Weymouth Robotic's latest Autonomous Combat Unit, Model 300. Naturally, something goes horribly wrong, and it's up to the PCs to save the day!) Engineers, Robotics experts, etc., can observe, while PCs with military or security experience can be hired as guards or opponents for the ACU. Those with medical experience can be invited along "just in case". Journalists may be invited to publicize the test. Any other group of PCs may be conveniently shipwrecked on the island.
  21. Water Source, by Steve Hatherley. (The Kamelinsects of Dunkelheim tie up the world's water in their hives. Amos Chemicals has a new dissolving agent to help get rid of old, deserted hives, and need some Troubleshooters to aid the scientists helping them test it...)


Adventuring in Other Environments



Back to One Man's Views of _2300 AD_.