Welcome to the Online A.C.M.E. Catalog!


Originally posted on 11 April 1998.

A.C.M.E. (the American Corporation for the Manufacture of Everything!) is pleased and proud to welcome you to our brand new online website, where all manner of products are for sale. Products to make your life on the Frontier better, safer, and more comfortable! Feel free to look around, and browse the selections currently available to the French Arm. (Note that many more products are available to the American Arm of space -- we are, after all, the American Corporation for the Manufacture of Everything!) To order, or for more information, see your local A.C.M.E. distributor today!

See a Corporate Description of ACME.



Ground-Effect Hover Vehicles:


A.C.M.E. Hovercycle: A GEV that thinks it's a motorcycle!

Type: Unenclosed light hovercraft Crew: Driver Weight: 100 kg Armor: Plenum 0.3, all faces 1 Signature: 0 Evasion: 13* Capacity: 2 passengers + 100 kg Maximum Speed: 270 kph Cruise Speed: 200 kph Combat Movement: 560 meters Off-Road Mobility: Full Power Plant: Rechargable battery Endurance: 40 hours Price: Lv 5,000.


A.C.M.E. Hover Truck The quick and easy way to haul it all!

Type: Cargo-transport hovercraft Crew: Driver Weight: 2,000 kg Armor: Plenum 0.3, all faces 1 Signature: 4 Evasion: 7 Capacity: 3 passengers + 8,000 kg Maximum Speed: 270 kph Cruise Speed: 200 kph Combat Movement: 460 meters Off-Road Mobility: Full Power Plant: 0.5 MW fuel cell Fuel Capacity: 200 kg H2 Fuel Consumption: 8 kg/hour Endurance: 25 hours Price: Lv 40,000.


Ground Vehicles:


A.C.M.E. Crawler: An airtight, enclosed, nuclear powered ATV using either balloon tires or 5 meter telescoping legs for movement (changing from one to the other requires one combat action). This 7 meter long Crawler is the latest thing in Explorer ATV technology, and its driver receives a +3 performance modifier when attempting to maneuver it.

Type: Wheeled ATV/Walker Crew: Driver Weight: 4,000 kg Armor: 0.3 wheels, 5.7 on legs and all faces Signature: 1 Evasion: 3 (0 on legs) Capacity: 8 passengers + 500 kg Maximum Speed: 120 kph (24 kph on legs) Cruise Speed: 100 kph (24 kph on legs) Combat Movement: 250 meters (50 meters on legs) Off-Road Mobility: Full Power Plant: 1 Mw nuclear powercell Range: 10,000 km Life Support: 128 man-days Price: Lv 33,333.


A.C.M.E. Mobile Lab: A 10 meter long wheeled ATV with passenger, lab, and storage compartments. Each section has its own drive, suspension, and life support, and the storage section can adapt its atmosphere to match that suitable to creatures it holds. Airlocks connect the lab and storage compartments, and allow access to the passenger compartment from outside. A mobile lab is faster on roads, but is not as good in rough terrain. It has a performance modifier of +2.

Type: Wheeled ATV Crew: Driver Weight: 6,000 kg Armor: Suspension 0.2, all faces 5.7 Signature: 2 Evasion: 3 Capacity: 9 passengers + 2,500 kg Maximum Speed: 144 kph Cruise Speed: 100 kph Combat Movement: 300 meters Off-Road Mobility: Halved Power Plant: 2 MW nuclear powercell Range: 10,000 km Life-Support: 144 man-days Price: Lv 41,670.


A.C.M.E. Rover: The 24th century version of the Scout Car. It is an unenclosed, nuclear powered ATV with a dynamic suspension and balloon tires. It is five meters long, has a built-in radio and computer, and (due to its good maneuverability and structural integrity) a +3 "performance modifier" is added to its driver's Ground Vehicles skill when attempting to control a Rover.

Type: Wheeled ATV Crew: Driver Weight: 500 kg Armor: Suspension 0.3, all faces 4 Signature: 1 Evasion: 7 Capacity: 2 passengers + 100 kg Maximum Speed: 216 kph Cruise Speed: 100 kph Combat Movement: 450 meters Off-Road Mobility: Full Power Plant: 0.5 MW nuclear powercell Range: 30,000 km Price: Lv 25,000.


Scout Car: An older type of small (5m long), unenclosed ATV using catepillar treads for movement. Unlike most modern vehicles, it contains neither radio nor computer, and many models run on petroleum or alcohol power. Due to its poor handling and old-style construction, a -1 "performance modifier" is added to the driver's Ground Vehicles skill when attempting to maneuver it.

Type: Tracked ATV Crew: Driver Weight: 2,000 kg Armor: All faces 2.3 Signature: 3 Evasion: 0 Capacity: 5 passengers + 400 kg Maximum Speed: 72 kph Cruise Speed: 50 kph Combat Movement: 150 meters Off-Road Mobility: Full Power Plant: 0.1 MW internal combustion engine Fuel Capacity: 75 kg Fuel Consumption: 3 kg/hour Endurance: 25 hours Price: Lv 5,835.


A.C.M.E. Trailbike: A dirtbike that thinks it's a high-performance street-rod! The ACME Trailbike features an energy-efficient sealed electric motor driven by a rechargable powercell, heavy-duty shock absorbers, a range of 6,400 km/recharge, and the ability to accept a HHUD, among other amazing features!

Type: Wheeled groundcycle Crew: Driver Weight: 100 kg Armor: Suspension 0.3, all faces 1 Signature: 0 Evasion: 15* Capacity: 2 passengers + 100 kg Maximum Speed: 345 kph Cruise Speed: 160 kph Combat Movement: 720 meters Off-Road Mobility: Full Power Plant: Rechargable battery Endurance: 40 hours Price: Lv 700.


Amphibious Vehicles:


A.C.M.E. Amphibian: This is an older, airtight, five meter long ATV using balloon tires for traversing the land, and props and flotation devices for on- or under-water movement (to a maximum of 8.5 atmospheres). It has a performance modifier of -2 to both the Ground & Sea Vehicles skills.

Type: Amphibious ATV Crew: Driver Weight: 3,000 kg Armor: Suspension 0.3, all faces 4 Signature: 1 Evasion: 0 Capacity: 4 passengers + 300 kg Maximum & Cruise Speed: 72 kph Combat Movement: 150 meters Off-Road Mobility: Full (even in water) Power Plant: 0.1 Mw hydrogen fuel cell Fuel Capacity: 84 kg H2 Fuel Consumption: 3 kg/hour Endurance: 28 hours Life-Support: 48 man-days Price: Lv 30,000.


Watercraft:


A.C.M.E. Flexicraft: A unique type of enclosed, nuclear powered surface vessel which is propelled by its 40 meter tail in a manner similar to an eel. On the water, it will outpace even a hovercraft. Due to its ease of operation, it has a +2 performance modifier.

Type: Water passenger-transport Crew: Captain Weight: 5,000 kg Armor: All faces 2.3 Signature: 1 Evasion: 12 Capacity: 20 passengers + 5,000 kg Maximum Speed: 288 kph Cruise Speed: 200 kph Combat Movement: 600 meters Power Plant: 1 Mw nuclear powercell Range: 15,000 km Life Support: 320 man-days Price: Lv 166,670.


A.C.M.E. Reef Walker: A fairly new development of walker technology, this 18 meter long, enclosed, nuclear powered submersible uses telescoping legs to traverse the sea bottom at up to 200 atmospheres depth. It has a Ground/Sea Vehicles/Combat Walker performance modifier of +1.

Type: Submersible walker Crew: Captain Weight: 4,000 kg Armor: All faces 4 Signature: 1 Evasion: 0 Capacity: 6 passengers + 1,500 kg Maximum & Cruise Speed: 48 kph Combat Movement: 100 meters Power Plant: 1 Mw nuclear powercell Range: 2,000 km Life Support: 84 man-days Price: Lv 100,000.


A.C.M.E. Sailboat: The old-fashioned sailboat is still in common use in many back-water regions, and as pleasure craft. Most have both radios and engines, for safety's sake.

Type: 12 meter pleasure yacht Crew: Captain Weight: 2,000 kg Armor: All faces 4 Signature: 0 Evasion: 0 Capacity: 8 passengers + 400 kg Maximum Speed: Same as the wind Cruise Speed: 24 kph Combat Movement: 50 meters Power Plant: Sails Range: Unlimited Price: Lv 15,000.


Waterscooter: A fairly new design, this two meter long, unenclosed one-man motorboat is driven by a prop which runs off its internal rechargable powercell. It has no computer/radio, but adds its +2 performance modifier to the Sea Vehicles skill of its Captain. Because of that (and its low cost), this is a very popular short-range pleasure/personal transport craft, in water-locked areas.

Type: Motorboat Crew: Captain Weight: 50 kg Armor: All faces 1.0 Signature: 0 Evasion: 0* Capacity: Captain + 20 kg Maximum & Cruise Speed: 48 kph Combat Movement: 100 meters Power Plant: Rechargable batteries Range: 100 km/recharge Price: Lv 85.


Aircraft:


A.C.M.E. Aircar: The ultimate in personal transportation! A "car" powered by rechargable batteries which run an electrical turbine that uses the atmosphere as propellant! It is five meters long, comes equipped with a computer and radio, and adds its +2 performance modifier to the pilot's Air Vehicles skill.

Type: VTOL Air Car Crew: Pilot Weight: 1,000 kg Armor: All faces 4 Signature: 0 Evasion: 14 Capacity: 3 passengers + 200 kg Maximum Speed: 700 kph Cruise Speed: 600 kph Combat Movement: 1,458 meters Power Plant: Rechargable batteries Range: 1,000 km/recharge Price: Lv 216,670


Note on 'cycle Evasion:


* These vehicles are too small for a missile to acquire a target on.


Small Arms:


A.C.M.E. Electrostunner: An Electrostunner looks like a large plastic pistol. It is a short-range weapon which fires an arc of electrons that resembles a flash of lightning. It is commonly referred to as a "zapgun", due to the sound it makes. An Electrostunner has settings for stun, or blast, and the beam is not affected by metal armour in either case. It uses the same powercell as the Blaster and laser pistol/laser rifle.
Type: Electronic Shock/Stun Pistol Country: America Weight (Empty): 1 kg Length: 30 cm (Bulk = 0) Action: single shot Zap Energy: 0.7 Mj Muzzle Velocity: C Magazine: 7 Mj FDLMS powercell (10 shots) Magazine Weight: 1 kg Rate of Fire: 1 Aimed Fire Range: 20 meters (20 meters is also the maximum range) Damage Point Value: 0.8 Normal (on blast)*, 4 Stun (on stun)* (Note that, unlike most other firearms, the DPV is not doubled at short range, as the electrostunner is only capable of firing at short range) Price: Lv 170 (Lv 7 for a disposable powercell).


A.C.M.E. Blaster: The A.C.M.E. Blaster has a shorter range than most other laser pistols, and a dial which can adjust the DPV from 0.1 to 1.0 in steps of 0.1 Mj. The laser pistol and rifle share the same powercell as the Electrostunner, above. With its cheaper price and adjustable variable power, the A.C.M.E. Blaster is expected to corner a large share of the personal sidearms market.
Type: 035 to 35-01 laser pistol Country: America Weight (Empty): 1 kg Length: 30 cm (Bulk = 0) Action: single shot Pulse Energy: 0.035 to 0.35 Mj (adjustable) Muzzle Velocity: C, naturally Magazine: 7 Mj FDLMS powercell (20 or more pulses) Magazine Weight: 1 kg Rate of Fire: 2 Aimed Fire Range: 50 meters Damage Point Value: 0.1 to 1.0 Price: Lv 200 (Lv 7 for a disposable 7 Mj FDLMS powercell).


Gyrojet Pistol: This uniquely American weapon fires small, self-propelled explosive rockets.
Type: 12 mm gyrojet pistol Country: America Weight (Empty): 1 kg Length: 30 cm (Bulk = 0) Action: single shot Ammunition: 12 x 50 mm self-propelled explosive rockets Muzzle Velocity: 400 mps Magazine: 10 round box Magazine Weight: 0.5 kg Rate of Fire: 3 Aimed Fire Range: 50 meters Damage Point Value: 0.8 (due to the need for rockets to accelerate, the DPV is not doubled at Close Range) Price: Lv 70 (Lv 3 for a 10 round clip).


A.C.M.E. Needler Pistol: The needler pistol is a handgun that uses a cylindrical clip of darts, which are magnetically propelled outward, in clusters, at high speed. Two types of needles are available; barbed needles which cause Normal damage at DPV 0.4, or anesthetic needles that cause only DPV 0.2, but also cause three points of Stun damage. Needlers will not penetrate most forms of armor, and make only a very soft, coughing noise when firing a cluster of small needles which spread like shotgun pellets, except that Extreme range fire is possible.
Type: 3.4 mm gauss pistol Country: America Weight (Empty): 1 kg Length: 20 cm (Bulk = 0) Action: single shot Muzzle Velocity: 400 mps Magazine: 10 round cylindrical clip with integral powercell Magazine Weight: 0.1 kg Rate of Fire: 3 Aimed Fire Range: 30 meters Damage Point Value: 0.4 (x1D10) Normal for barbed darts, (0.2 Normal + 3 Stun) x 1D10 for anesthetic needles Price: Lv 70 (Lv 3 for a 10 round disposable clip with integral powercell).


A.C.M.E. Autopistol: The autopistol is a refined version of the submachinegun, with a folding wire stock, allowing either Sidearms or Combat Rifleman skill to be used.
Type: 9 mm automatic pistol Country: America Weight (Empty): 2 kg Length: 75 cm (Bulk = 2), 35 cm (Bulk = 0) with stock folded Action: single shot or bursts Ammunition: 9 x 11 mm fixed cartridge ball Muzzle Velocity: 500 mps Magazine: 20 round box Magazine Weight: 0.2 kg Rate of Fire: 3 Aimed/Area Fire Range: 30 meters Area Fire Burst: 3 rounds (AFV = 1.5) Damage Point Value: 1 Price: Lv 200 (Lv 3 for a box of 100 rounds).


A.C.M.E. Laser Rifle:
Type: 070 to 35-01 laser rifle Country: America Weight (Empty): 3 kg Length: 75 cm (Bulk = 2) Action: single shot Pulse Energy: 0.070 to 0.70 Mj (adjustable) Muzzle Velocity: C, naturally Magazine: 7 Mj powercell (10 or more pulses) Magazine Weight: 1 kg Rate of Fire: 2 Aimed Fire Range: 100 meters Damage Point Value: 0.2 to 1.0 in steps of 0.1 Price: Lv 270 (Lv 7 for a disposable 7 Mj FDLMS powercell).


Gyrojet Rifle:
Type: 24 mm gyrojet rifle Country: America Weight (Empty): 4 kg Length: 75 cm (Bulk = 2) Action: single shot Ammunition: 24 x 50 mm self-propelled explosive rockets Muzzle Velocity: 400 mps Magazine: 10 round box Magazine Weight: 1 kg Rate of Fire: 3 Aimed Fire Range: 75 meters Damage Point Value: 1.0 (due to the need for rockets to accelerate, the DPV is not doubled at Close Range) Price: Lv 300 (Lv 6 for a 10 round clip).


Needler Rifle:
Type: 6.8 mm gauss rifle Country: America Weight (Empty): 3 kg Length: 75 cm (Bulk = 2) Action: single shot Ammunition: 6.8 x 45 mm anesthetic/barbed needles (x1D10) Muzzle Velocity: 400 mps Magazine: 10 round cylindrical clip with integral powercell Magazine Weight: 0.2 kg Rate of Fire: 3 Aimed Fire Range: 50 meters Damage Point Value: 0.6 (x1D10) Normal for barbed needles, (0.2 Normal + 3 Stun) x1D10 for anesthetic needles Price: Lv 130 (Lv 6 for 10 round disposable clip).


Autorifle:
Type: 9 mm automatic rifle Country: America Weight (Empty): 4 kg Length: 75 cm (Bulk = 2) Action: single shot or bursts Ammunition: 9 x 22 mm fixed cartridge ball Muzzle Velocity: 500 mps Magazine: 20 round box Magazine Weight: 0.4 kg Rate of Fire: 3 Aimed/Area Fire Range: 75 meters Area Fire Burst: 3 rounds (AFV 1.5) Damage Point Value: 1 Price: Lv 300 (Lv 6 for a box of 100 rounds).


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