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With Runic Correspondences

The Nine Worlds, Odin's Eye, or Well of Wyrd
Runic Layout and Map of the Nine Worlds


Yggdrasil as a yew tree, with yew berries to represent the Nine Worlds.

Yggdrasil as a Yew tree with berries
representing the Nine Worlds

Yggdrasil bindrune
 Bind Rune of the Nine Worlds and Diagram of Yggdrasil

Iwaz (Yew-tree)is the vertical axis of the World Tree, Gibo (Gift, Exchange): the Meeting of the Heaven and Earth at the Four Directions in the horizontal plane. I read the runes according to where they fall on this cosmic diagram. This vertical-looking bind rune is turned and flattened a bit to make the runes fall in a circle of eight,with the ninth (nexus) rune at the centre:


9 worlds binerune diagram

Asgard is at the end of the top hook of the Iwaz rune, then Ljossalfheim at the top point, Midgard is at the centre, where the Gibo rune crosses it. Svartalfheim is at the bottom point of the Iwaz, and Hel is at its end. The Gibo rune is imagined to lie in a horizontal plane, with Midgard as its nexus. Eastward lies Jötunheim, to the South, Muspellheim, to the West, Vanaheim, and to the North, Niflheim. In the diagram below you can see the vertical axis of the Iwaz rune ihwaz is tilted to let the worlds fall into a circle. The Gibo rune gibo is flattened to show the depth of the horizontal plane; in it North and West are closest, East and South receding into the distance. I think that it is in fact not possible to truly represent Yggdrasil in this way, as it is a multi-dimensional structure that does not follow Euclidean geometric rules. This diagram is a way of simplifying this complex structure so that that one can "wrap the mind around it" and work with it.

The four directions in Yggdrasil.

 I assign one of each of the first 9 runes of the Elder Futhark to each of the Nine Worlds. When I do a rune reading, I pull nine runes out of their bag and lay them one at a time, in FUÞARK order, in the position of their assigned world. In the table below you see the runes I use to represent the Nine Worlds:


Vertical Axis (from Heaven to Hel)

=Asgard, World of the Gods
Wunjo= Ljossalfheim, World of the Light Alfs
Gibo= Midgard, the Middle World of Men
Kaunan= Svartalfheim, World of the Dark Alfs
Haglaz= Hel, World of the Dead


Horizontal Plane (the 4 directions)

Uruz= Niflheim, World of Ice and Mist
Thurisaz= Jötunheim, World of Giants and Etins
Raido= Muspelheim, World of Fire
Fehu= Vanaheim, World of the Vanir

Yggdrasil Rune Diagram

The Order in Which the Runes are Laid

1 in Freyr's stead (Vanaheim)
2 in Utgard (Niflheim)
3 in Thurse-land (Jötunheim)
4 in Asgard
5 where the Sun rides (Muspellheim)
6 claims Dwarf-heim (Svartalfheim)
7 in the Garth of Man (Midgard)
8 with Alf-wights (Ljossalfheim)
9 with Hel's Dead (Helheim)


The Nine Worlds as used in Divination and Runic Correspondences

The reasons I chose a particular rune to represent a world are complex. I believe it is certainly true that more than one rune is appropriate to stand for a world. I use many other runes in my work with the Worlds than the first nine. But this is the layout that seems to work best for divination, and I tend to go with both my experience and my intuition in such matters. Much of the wisdom of the runes comes to us though experimentation and our "sixth" sense, and it is good to both practice using the runes and to be aware of what feels right to you.
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Fehu
Fehu, ("Cattle") a rune of wealth and fertility, I have placed in Vanaheim, the realm of the Vanic Deities including Freyr and Freya. After much consideration, I placed this world in the West. West for me stands for sunset, autumn, harvest, as well as the element water. This seems an appropriate direction for the Vanic realm, which is one of life, emotions, growth, maturity, wealth, and fruitfulness. Water has ever been associated with gold in the Germanic consciousness, and there are abundant folk tales of treasures lying at the bottom of the sea or rivers. Water and food are life, and not surprisingly, the Vanir rule agriculture, animal husbandry, and all that sustains them. Feoh is the rune of property in the form of cattle or gold, which appropriately exist under the aegis of the Vanir, from whom flow the forces of abundance. When a rune falls in Vanaheim, it tells of love, personal growth, fertility, material comforts, sex, nourishment, health, and personal happiness. It can indicate what a person is capable of bringing forth, whether it be a baby, a thesis, or a feast for their friends.


Uruz ("Aurochs") I have in Niflheim, which I see as a most ancient elemental world. Uruz the Aurochs (later called "drizzle") seems a good symbol for a realm of primal matter, and reminds me of Audhumbla, the cosmic bovine who licked Buri, first of the Gods, out of a block of salt. Niflheim is in the North, and is the realm of stasis, crystallisation, elemental Earth energies, physical form, night, and death. On the positive side, Uruz represents great strength, groundedness, and fertile, though fallow, earth. In divination, the rune that falls in Niflheim indicates what is frozen in a person's life: their blockages of energy, tendencies to apathy, life-sapping habits, and what they avoid. It can also be an indicator of their most solid personality traits, their stubbornness, and tenacity.


thurisazThurisaz ("Thorn" or "a Giant") is of course the sigel of Jötunheim, realm of chaos and all that opposes human and Godly order. It is a realm of elemental Air energy, entropy, and trials. I see Jötunheim as a World that offers great challenges to human kind, and in which a bold and lucky person can find great wisdom and wealth. Because the Jötuns are the most primal beings, existing since the dawn of time,and because of the evidence in the Eddas, I assign the direction East to Jötunheim. This Eastern realm is one of birth and that which (sometimes) violently comes into being. It is also the dwelling place of entropy and chaos. However, because the Jötuns are such ancient beings, some of them possess great lore, and are riddle-masters against whom even Odin has tested Himself. Knowledge of the origin time can be won in Jötunheim by a very clever person who is willing to take risks. In a reading the rune that falls in Jötunheim shows what opposes the person, their fears, challenges and trials, and thus what they need to fight in order to gain wisdom, control and order in their lives. More uncommonly, a rune in this position can indicate the winning of ancient elemental wisdom.


RaidoRaido ("Riding") I use to represent Muspelheim. One might argue Kenaz might be more appropriate for the land of Fire, but I use Raido because I see it as representing the path of the Sun across the sky. It's direction is of course South, and it is the realm of elemental Fire, pure energy, and both beneficial warmth and devastating destruction. Muspelheim itself is perhaps the least hospitable to humans of the Nine Worlds. However, it is the realm from which power, warmth, and the energy needed for growth come, and together with Niflheim was necessary to the formation of reality as we know it. Associated with Muspelheim are eternal Summer, noon, the blinding bright Sun wheel riding high and radiant above the Earth, and the power to thaw what is frozen. When a rune falls in Muspelheim it can tell about a person's energy level, their charisma, willingness to act, intensity of passion and life force. It can show how a person may melt away frozen patterns in their personality.


AnsuzAnsuz ("A God") was a very obvious choice to represent Asgard. The God's rune stands for the high realm of the Aesir. It is the domain of wisdom, spiritual might and holiness, divine guidance and Guardian Spirits, both personal and familial. Asgard is the realm towards which the human spirit strives. It is the Heaven World, with rewards and challenges for those heroic and persevering enough to gain access to it. From the realm of Asgard come all the most noble promptings of the human spirit: courage, artistic and poetic inspiration, duty, honour, spirituality and divine love. The rune that lies in Asgard indicates how the Gods are involved in the matter, the person's spiritual health, Spirit Guides, spiritual gifts, and their highest aspirations. It is an indication of the state one's higher mental functions, moral conscience, and deeds that have woven good Wyrd. This rune more than any other in the spread shows the objective truth of the matter.


WunjoWunjo ("Joy") has always been a rune I personally associate with the Light Alfs, and therefore, Ljossalfheim. Here dwell innumerable benevolent spirit beings such as plant devas, the Spirit Helpers of humans, and blessed Ancestral Wights. This is a realm of both joy and intellect, where the inspiration from the divine realms is "stepped down" to a frequency more easily perceived by humans. The Valkyries, those divine messengers between Asgard and the world of living men, traverse Ljossalfheim on their errands. Ljossalfheim holds the power of those beings who assist and protect those who are on the path of learning, and who aid growing things on Earth, including humans. A rune in Ljossalfheim can indicate the way in which the querant's spirit guides are involved in the matter, the way they relate to the spirit realm, and their hopes, dreams, fantasies, and wishes. It can also be an indication of the person's ability to perceive other planes of existence, including such psychic gifts as telepathy and clairvoyance.


GiboGibo ("Gift")is the rune I chose to represent Midgard. Its shape is a diagram of the powerful vortexes of energy found in holy places, where Sky and Earth meet, joining the above to the below. Gibo is one of the runes of Midgard the middle world, and of humanity the middle race, who are as much of Earth as of Heaven. It is realm of Man, of society, science, skill, survival and human creativity. Gibo also represents the exchange of energies between Gods and Man, and indeed, the human race is of divine origin. In Midgard we are given the gift of life by the Gods, and here we learn to understand the nature of sacrifice. By giving gifts in return to the Gods on the harrow (altar) of the Earth, humans both show their gratitude and acknowledge their connection to the divine. It is in Midgard that the Gods generously give their gifts of fertility, inspiration, courage, and hope. The rune that falls in Midgard is the crux of the matter. It is the "answer" about which all the other runes of the spread give detail and colour. It shows the matter from a personal human perspective, as it directly affects the querant, and also shows social influences. This rune indicates more than any others the subjective state of the mind and emotions of the querant.


KaunanKaunan ("Pine torch") I place in Svartalfheim. It is a rune of controlled fire, of creation and shaping. Svartalfheim is the realm of that which is coming into being. It is a place where ideas are formed into things, and the unmanifest is given birth in the world of matter (Midgard). It is the underworld, where the Dark Alfs or Dwarfs create their magnificent achievements of technology. This land is inhabited by many other wights as well, beings that live in caves and stones. It too is a place where ancestral spirits might appear. The dark recesses of the burial mound have much in common with the secret underground dwellings of the Dark Alfs. I see Svartalfheim as a region that mediates to some extent between the land of the Dead in Hel, and the land of the Living, in Midgard. A rune in Svartalfheim tells about the underlying, perhaps hidden, origins of the issue. It shows the forces at play in the person's ability to make their ideas manifest in the real world. It can also give one insight into neuroses and that which is repressed, as well as the persona's ability to create, and their potential.


HaglazHaglaz is the rune I assign to Hel. It represents trials, the Ancestors, and the Realm of the Dead. The rune Hagal is the "seed rune" that holds all other runes within it. The Hel realm holds all who die and await rebirth. It is at the tree's utmost roots, and represents the ground of being. In Hel is also a place called Niflhel where serpents gnaw corpses, and those souls who have committed heinous crimes meet with extinction. In Niflhel, that which has not by its nature and actions risen to higher evolutionary levels sinks to be recycled and is used to replenish the resources of creation. A rune in the Hel position shows the root and origin of the matter. It can indicate what a person needs to bring up into the light, even though they may be most unwilling to face it. Hel stands for the depths of the Id also, so one's deepest fears can be revealed by the rune that falls there. The Hel rune can tell you about hidden agendas, blockages to growth, old habits, negative Wyrd, sickness, stagnant energy, and anything that keeps the persona from developing and growing. A useful and often more positive aspect of a rune falling in the Hel position is that because of the Ancestors, the rune lying there can reveal wisdom from the past, and give insight into family matters and traits
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Relevant Links:

Historic Rune Poems


How to Make a Set of Runes

Runes and the Nine Worlds

Animals in the Ash Yggdrasil

Some Texts about Yggdrasil from the Eddas

Norse Mythology Source Texts: The Poetic and Prose Eddas

24 Rune Poems by Óðindís

Essays by Óðindís

Photos of Heathen Magical Tools, Shrines, and Holy Places

 

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