Roy's Rules


I named this set of rules in honor of Roy Glenn, the 1997 MACA President, 'cause Roy had the wits to see that BONUSES for doing the right thing work better than PENALTIES for doing the wrong thing.

Match Procedures- Airplane- any plane or fuel system may be used. Sport 40 engines may be used. The fuel system must be fixed in the air. Swing carbs, trick venturis, or any other tricks to beat the speed limit will not be allowed.

Speed Limit- 7-7.5 seconds for 2 laps, pick one. 7 sec= 74 mph, 7.5 sec=70 mph.. The planes may be timed at any time they are airborne for the match. Initially the planes will be timed after takeoff, before the signal to begin combat is given. The planes must maintain normal level flight above 15 feet. If a plane is too fast, the pilot will have to land and slow it down. The pilot will lose all airtime scored to that point. There are no restrictions on handle position or walking the circle, but flying below 15 feet, stepping outside the pilot's circle to slow the plane down, or landing to avoid being timed will result in forfeit of the match.

Matching- Random draw first round. Pairings will be based on total scores in following rounds, 1-2, 3-4, 5-6, etc. In case of rematches, the next lower score will be matched- 5-7 and 6-8 instead of 5-6, 7-8. Some rematches amongst the lower scoring flyers will probably occur.

Eliminations- After 5 rounds(4 if time is short) the top four flyers will be matched in an elimination round. After the elimination round the top two will fly off for first and second.

Match Scoring- Strictly AMA rules for all scoring, penalties, and match procedure, except the string only counts as a cut if it is the first cut.

Match Bonus- if the pilots complete the match without a midair collision, cutaway, or line tangle/crash, both pilots will receive a 200 pt. bonus. A midair collision will be counted if one or both planes land/crash as a result of contact between planes or planes and lines. A line tangle/crash will be counted if one or both planes land/crash with the lines wrapped at least one full turn.

Optional Winner's Bonus- the winner will receive a bonus of 100 points. This tends to put more spread in the scores and make it more difficult for someone who has good matches but loses to get into the top 4.

Contest Scoring- final placings will be determined by total scores, including any match bonuses. Flyoffs will only be used to break ties.