Abyss Menu
Introduction
Game Information
Keyboard Controls
UHS Hints
Unlimited Ammo Cheat
Walkthrough:
NTI Ark Objectives:
- Get Inside
- Turn on Laser 1
- Find Cure Part 1
- Turn on Laser 2
- Turn on Laser 3
- Turn on Laser 4
- Leave the Ark
Part 3: Europa
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THE ABYSS: Incident at Europa
WALKTHROUGH PART 2
NTI ARK
This is a difficult section to describe. The pathways are all
curved with very few (if any) right angles. Thus, an intersection
is one where you must make a decision to go left, right or
straight.
Mutants are wandering around all over the Ark - both human and
alien. You may be able to avoid some of the human mutants by
staying away from their rooms or running away from them. You must
handle some alien robots to finish this section. They can be
killed with 1 shot from the Level 2 Stunner, 2 shots from your
Level 1 Stunner. It may take more than 2 shots to stun the other
mutants and there are a couple of "boss mutants"
running around that cannot be stunned at all.
The Upper Level of the NTI Ark is
divided into 8 Sectors. The Spires and
some side rooms encompass 4 of those Sectors. Living quarters and
auxiliary rooms comprise the other four.
GETTING UP INSIDE THE ARK
- Look up. Notice a boxy platform juts out from the main column.
You need to get up there.
- Find the bright blue button on the rounded wall and push it.
Push away from the wall and swim up and to the right. Get inside
the the square tube platform before the water recedes. (This
might take a couple of tries because swimming is awkward.)
- Walk through the water door and straight through the next
large room to the next water door. You have arrived in Sector 1 - the Human Living Quarters.
TURNING ON SPIRE LASER 1
- At the first intersection, take a left. At the first left
door, turn off the energy field (yellow switch beside the door)
and enter. Hop up onto the right shelves and get the Level
2 Stunner. Leave the room and go back to the right (where
you came from).
- Go left at the intersection (the sensor lights and sounds to
let you know life is nearby). Enter the door on your right and
walk directly across the Bar and through the door behind the
woman mutant.
- Turn left. Walk while hugging the right wall and follow the
walls around to the right until you reach a door with a green
energy field. Walk through the door. Press the blue button on the
wall. (Message will advise you have entered Sector 8. Notice the
green energy field has switched sides.) Walk through the door
with the green field into Sector 8.
- Turn right and take the door to the right of the dividing wall.
You enter a room with triangle shaped floor tiles in different
colors. Press the correct tiles to remove the blue energy field
at the door. In this case, turn all of the tiles Blue. When you
first enter, step on the middle triangle once; then the left
triangle once and finally the right triangle once (without
walking over any of the other tiles). A hidden corridor opens
behind you (to the left of the door). Without stepping on any of
the musical tiles, follow the secret corridor into Spire #1 to a window with a
gizmo in front of it. Operate the gizmo (spacebar). Spire
Laser 1 is Online - and you have increased the Jumpgate Power by
25%. Since you need 100% (to use the Jumpship & travel to Europa), you have 3 more to go!
- To leave the laser room, press the spacebar again and turn
around to see the blue energy field is gone for a moment. Walk
through the doorway while the field is off. Leave the musical
tile room.
- Walk straight ahead to reach a blue column (like the one you
used at the beginning). Walk around it and keep walking until you
come to 2 corridors. Follow one of the corridors to an open
"observation" room. Look on the wall to the left for
the Adaptable Power Supply. You can recharge
your stunners here, if needed. (Note: All 4 of the Spires have this room with an Adaptable Power
Supply.)
FINDING PART 1 OF THE MUTAGEN CURE
- Find the center post again (the one with the blue button). Try
to enter the panel with the hole in it. If it will not open,
press the blue button. Enter the panel with the hole and drop
down. Exit through the door.
- Look up above you to see the upper pathway. Follow it straight
forward until you come to another water door and enter there.
Push the wall button. You have entered the Main Power Core on Lower Level of NTI Ark.

- Walk to the center of the area to the Main Power Core. Unlock
each of the side rooms that have energy field locks. Inside one of
them is Part 1 of the Mutagen Cure. Pick it up.
- There is nothing more to do in this section and the side rooms
are hazardous to your health! Leave the way you came in.
- Walk through the rocks and seaweed to the water door you
entered. While facing inward, jump up to get out and exit the
blue column.
TURNING ON SPIRE LASER 2
- Make your way back to Sector 1
following the map. Find a room you recognize (the Bar or Mess
Hall) and go through the area, ending at the Airlock passage
between Sector 1 and 2 at the entrance of the Theater.
- In the Theater turn right and find the other doorway (with red
button next to it) and go through it. Hug the left wall and go
through the door at the end. Take a left and enter the next end
door.
- Stop and notice the floor tiles. Left is gray; middle is green
and right is brown. Step on the left one once - turns it green.
Step on the right one once - turns it green. Step on the center
on and it turns gray -- and the energy field inside the door
turns off (for a moment)! Walk through the door. (Repeat the
process of stepping on the center one again and again if you miss
the first opportunity through the door. No need to step on the
others.)
- Activate the laser. Spire Laser 2 is Online - Jumpgate
Power is increased by 25%. Only 2 more to go!
- To leave the laser room, press the spacebar again and turn
around to see the blue energy field is gone for a moment. Walk
through the doorway while the field is off. Leave the musical
tile room.
TURNING ON SPIRE LASER 3
- Take the first door on the left. Go forward and enter the
first door on the right. Listen to what the alien has to say. (Press
P to listen to it again.) From the little I could understand, it
tried to communicate something about a "Caretaker"
being Guardian of the Station of Europa and the Caretaker will
tell you what to do.
- Move on through the next room and through the Airlock to Sector 3.
- Bear right and around until you come to a doorway. Save your
game! Run straight through the first room and into the next where
you will have your first encounter with the Alien Robots. In
one of the rooms there are at least 2 guarding a golden globe on
the floor. You need to get that Memory Orb before
leaving, so aim a bit higher than normal to shoot the Robots. (Finally something you can shoot that will stay dead!)
- Run through the next room and into the passage that leads to
the Airlock hall. Go into Sector 4.
- Walk straight through the Observation Room and pass the little
water cubicles, which should be on your right. Save your game before taking a left into
the room with the musical tiles.
- This particular puzzle seemed a bit more difficult than the rest
... at first glance, that is. As usual they were set at Grey,
Green and Brown. Try pausing immediately when you first step
inside (without stepping on any of the tiles) and turning to your
right. I found the hallway already open in 2 out of 3 instances
.. the tiles pre-set to Gray, Gray and Green.
- Walk down the hall and activate the laser as before. Spire
Laser 3 is Online - Jumpgate Power is increased by 25%.
(Only 1 more to go.) Leave in the usual way.
TURNING ON SPIRE LASER 4
- Travel left and through the large Observation Room and to the
Airlock. Push the button and go into Sector 5.

- Bear left and walk along that passage. Remember the location
of that large flower-panelled wall for later. For now, move on to
finding Laser #4.
- Turn around and bear left. Keep going straight
ahead, taking no turns and walking through any door in your path
until you come to the Airlock hall to Sector 6.
- Once in Sector 6, take a left and enter the room with the
musical tiles. This one was easy. Turn all of them midnight blue
and walk down the corridor.
- Operate the laser. Spire Laser 4 is Online - Jumpgate
Power is increased by 25%. (It should be 100% online now.)
LEAVING THE NTI ARK IN THE JUMPSHIP
- Return to the flower-panelled wall in Sector 5 (the "False Wall" on the map. Walk right through it! It's a secret passage! Ready your
laser and position it a bit high. A good number of Robots are
protecting the Jumpship. When you come to an intersection, turn
right.
- You come to a big room which should look familiar. It is
another Jumpship Docking Bay like the one where you started.
Beside the door is a button and you can hear a humming sound. A
force field is making that hum, meaning it is on. Turn off the force field by pressing the
button.
- Walk in the door and jump to the next higher level. Walk
straight through the doors and on until you reach a dark room.
Notice that 4 lights are shining around the room, representing
the 4 Spire Lasers that are online. (Had you found this earlier
and before they had been activated, you would have noticed the
difference now. You can easily jump up to leave if you find that
you have forgotten any.) Get up close to the keyboard and
press the spacebar. You will travel to Jupiter's moon Europa.
This walkthrough is © by Jeanne Muse, all rights
reserved. Permission must be granted by the author to duplicate
any content contained herein.
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