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This is what I wrote to explain what I do. It refers to me and my Kindred.
Enjoy and distribute as long as I'm acknowledged as the writer.
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Spaemather and Godhi of Yggdrasil Springs of the Kansas City Metro
Area Kindred
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In Heathenry, the closest we get to formal magical workings beyond Galderwork
with the Runes is Seidhr (pronounced Sayth). Current theories are that this
was the Art Freya taught to Odhinn in the guise of Gullveig, as spoke of
in the Voluspa in the Poetic Edda. We know very little about how Seidhr was
done save for a few mentions of it in several Sagas. Our most detailed account
is found in the "Eiriks saga Raudha" where the Seidhkona Thorbjorg arrives
in a village to help the people to figure out a way to get out of a devastating
drought. The account goes into details about; her clothing, her staff, her
preparations for the rite, the building of seidhhjallr (High-seat), that
the people gathered in a circle, that a song was sung that helped her into
trance and that she assisted the village by speaking to spirits and looking
at the Orlog of the people.
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Other mentions in the Sagas are little more than "and Seidhr was performed,"
but there are some common elements such as the wearing of a hooded cloak,
the High-seat and that the rite was performed at night. The rite that will
be performed is based on these references with some things brought in from
other shamanic crafts (mostly Finnish and Lappish sources) to fill in some
gaps.
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In modern Heathenry, this rite is performed by only a few trained people
and is used to assist all the Folk of the Aesir and Vanir. It is moving,
and at times, very powerful and emotional. What follows is what my Kindred
does derived from various teachers and ways that I have experienced Seidhr.
Winifred Hodge, an experienced Siedhkona and my teacher, and I follow a very
similar procedure which differs mainly with the fact that she likes to sing
a 10 minute song and I don't. While the method I use is Seidhr, I specifically
do what is called Spae. Spae is considered by many modern heathens as a "branch"
of Seidhr. Often times they are used interchangeably, but they are different
concepts. Spae is very simply Old Norse for "See" (also current Icelandic)
and that is what I do, See. I do not "prophesy" but rather my skills are
more oracular, meaning when you ask me a question I look along your lifeskein
in the Well of the Wyrd itself. I can't perceive all of that skein, the
God/desses can see more than me, but all of it can only be observed by the
Norns (Wyrd, Verdandi and Skuld). Your questions allow me to focus on one
particular set of strands. Then all there is to do is follow the largest
"path" along that strand. I look at things as a percentage. Sometimes that
path is blatant (over 80%) other times it's not quite so clear.
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That's when I ask questions to the querant. There is an infinity of paths.
Some are entirely implausible but still possible. Since to my perception,
everything happens from the "Now" and goes into the "What is becoming" and
into the "What could be," it's constantly changing. I can only see the highest
probable answer to your question based off what is happening in your life
right now. This may change in a week or even a day, as things are constantly
changing based off what happens to you at any given second. This process
of looking along your lifeskein and telling what is seen is called "Spae."
Seidhr, on the other hand, is much broader and more difficult to define.
It deals in the realms of Spirit and Soul. Through its uses, one can manipulate
parts of the Spirit and Soul of a person, place or group. The sagas tell
us this much, and usually this manipulation was negative. It also allows
one to converse with the Spirits of our ancestors in Hel itself resulting
in a similar thing to the Spae above (essentially the Spirit relays the
information to the Seidhkona instead of the Spaekona looking at the strands
themselves). So what is occurring is that practitioners are
using Seidhr to get into the Nine Worlds on the World Tree of Yggdrasil.
From there, they either travel to Hel to converse with the Spirits of our
ancestors (Full Seidhr) or go to the Well of the Wyrd and observes the skeins
and strands (Spae) of a persons Orlog.
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Here is what our Kindred does in a Spae/Seidhrworking:
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(Primary Participants: Seer/ess(es), Guide(s), and Warder(s)):
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1. Give brief explanation of what will be going on, who are participating
and to answer any questions anyone might have.
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2. Call to Thor to Ward the Stead and those within. We also call to Heimdal
mainly due to the fact that one of my Warders is dedicated to him.
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3. Invoke the Deities of Seidhr and Spae (Freya, Odhinn and Frigga).
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4. Call to the ancestors and landveattir to watch and give guidance to
those assembled.
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5. Call to my warding beasts (help-mates, totems, Fylgia or familiars,
all
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the same concept.)
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6. A chanting of Runes to strengthen the Warding around the Stead. This
is
utilizing the other branch of "magick" in Heathenry called Galdorwork.
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7. Seer/ess gets in whatever will be the High-seat.
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8. Using guided meditation, The Guide takes the Folk through the Nine
Worlds to either the Gates of Hel (Full Seidhr) or to the Well of Wyrd
under
Yggdrasil (Spae).
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9. To assist the Seer/ess into trance, a song is sung. This is based on
a
Medieval Norwegian tune.
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Seer/ess know thy way through the worlds thou must win
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Farther and faster and deeper within
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Fare onward, ever onward ever onward...
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10. Once the Seer/ess is entranced, the Guide asks what they are
experiencing.
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11. Once the Seer/ess announces that they are ready the Guide asks
people
to come forward and ask questions. See below on the "Do's and Don'ts of
Asking Questions."
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12. Depending upon the Seer/ess' strength, the Guide may ask how he/shefares
after three to five questions. This will go on till the Seer/ess
grows tired or there are no more questions to be asked.
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13. To assist the Seer/ess in returning, a different song is sung:
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Now the vision vanishes,
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The well's waters are still,
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The body's bonds do call you back
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With wisdom ruled by will
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CHORUS The way that you did learn
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We call you to return....
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Behold your bodies patient wait
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To welcome well your soul,
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Sink down and enter safely in,
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For now you are made whole.
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CHORUS The way that you did learn
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We call you to return....
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As before on the last line, repeat three times going softer and softer
until you cannot hear any more.
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14. Usually at this time, the Warders rush over to the Seer/ess and assist
where and how they can. Some Seer/esses are cold, hot, hungry, thirsty or
any number of things. Always the Worker is a little disoriented.
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15. The Guide at this point again settles everyone and a guided meditation
is done, except it is in reverse at
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this point. Once this is completed, it is best to raise the light
(if possible) to get people back "into themselves."
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16. We thank the God/desses, ancestors, landvaettir and other Spirits
for their assistance and guidance.
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17. The Rite is ended. Everyone is encouraged to drink some water and
perform whatever is needed to ground. I always recommend that if any one
feels light-headed or otherwise "not all here" to seek either a Warder or
go see the Seidhr/Spaekona...
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The duties and positions of the Seidhr/Spae rite:
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The primary roles in this rite are the Warders, The Guide and the Seer/ess
themselves. Each has an important duty to perform and must be respected in
those positions for everything to go smoothly. This is a very magickal act
and one that can leave even the most experienced person a bit off center.
So please listen to what is said to you and follow to the best of your
ability.
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The Warder(s):
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The role of these hardy individuals is three-fold: keep everyone together
and not let anyone go wandering, either physically or spiritually, keep whatever
is not wanted (physically and otherwise) out and away from the group and
lastly, to make sure that whatever is inside the rite itself stays there.
They stem the tide of letting energies "leak" out to disrupt anything outside
the rite itself. These individuals must keep one foot in this world and one
foot in the other realm, a difficult task and one that takes skill to maintain.
You may see them moving about nudging people to see if all is okay and giving
them water or talking them back to "into" themselves. They are a cautious
lot and take their roles very seriously. No matter what training or experience
you have in other traditions, please don't go wandering in the Nine Worlds.
This is so that the Seer/ess and Warders can focus on the task at hand and
not on where you are going. If you need to leave for any reason, seek one
of the Warders out and have them "check you out" and sort of bring you back
in alignment with the "normal" world. It could prevent any unnecessary problems
in the future. Because of the nature of this rite many other kinds of training
simply does not work as you would expect or actually makes things more difficult
for you as your "self" is moved in a different "angle" than in many other
teachings. Seidhr is not wholly Shamanic nor is it Ceremonial but a melding
of the two, with some other elements thrown in, so please, if you feel strange
or not centered go to a Warder for assistance.
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The Guide(s):
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This is the person that usually sits directly beside the High-seat of
the Seer/ess. They perform the very important service of directing questioners
and seeing if all is going well with the Seer/ess. It is usually they that
lead the assembled in a guided meditation to and from the base of the World
Tree. Depending on the Seer/ess they may be the only person to sing the trance
song or they may lead the group in singing the song. Either way, they are
the one that makes sure that the Seer/ess is indeed prepared to accept questions
and that everything is OK. When they ask the group who wishes to ask a question,
raise your hand or otherwise indicate to the Guide you wish to speak. Don't
go jumping up as the Guide may not be finished. There are certain ritual
phrases that must to be said to sort of "reset" the Seer/ess after each person
has asked their question(s). Wait until the Guide gestures you forward before
you speak to the Seer/ess. It is also these people that make sure all is
well with the Seer/ess. The business of oracular trancework is a tiring one.
Therefore, the Guide makes sure that the Seer/ess has enough water, comfort,
or whatever the Seer/ess needs. Some Guides may even give energy if the Seer/ess
needs it or they may simply provide a stable arm for support. Sometimes the
Seer/ess may move too much and begin to fall out of the seat. The Guide usually
has to anticipate what the Seer/ess needs help with, because the Worker is
usually not really aware of their physical body to tell anyone their needs.
If the Guide asks you to do something there is a reason, so please respect
these extremely important individuals.
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The Seer/ess(es):
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As can be seen, the primary focus of this whole rite is the person that
sits the High-seat. This person is traveling the Nine Worlds of Heathen Lore
to answer your question(s) with the assistance of their various guides and
warding beasts. They often confront obstacles or encounter unpleasant situations
(an unwilling spirit of a Christian relative, the Gods demanding a service
for the answer, metaphysical barriers or any number of things.) The Nine
Worlds are not always a nice place! You may see them convulse like they are
having a seizure, rock back and forth, or sit totally rock still. This is
normal, so do not be disturbed. Remember that when the Seer/ess is in the
High-seat, they are merely a mouthpiece for whatever they see or what is
being said to them. *Take nothing they say personal!* If you ask what would
Odhinn tell you and well, He takes a very nasty tone with you, it's not the
Seer/ess that is talking to you but rather the God himself. While many
Spae/Seidhr Workers are often Godhi/Gydhia (respectively priest and priestess
in Old Norse), some are not. Regardless, be respectful of the talents they
possess, as many of them have to undergo intense training and personal
exploration to assist you in your questions. Also, many Workers don't remember
what they have said or done while in trance or only remember it dimly. So
if later you wish to understand more about what was said to you and go up
and ask what they meant, it may require you to completely repeat the question
*and* what the Worker said in response. Most importantly, the Seer/ess is
only one part of a team, a significant part but only a part. While the Worker
may be "in charge," they are also only "aware" for a small portion of the
actual rite. All the positions are necessary and important for this rite
to occur. No one position is more important than any other and each position
is trained in what they do. Please respect all involved so that it can be
performed smoothly and give you the answers you wish to know.
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Other positions:
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Depending on the "troop" involved, there may be other positions. There
may be a person that cleanses and creates a sacred space with incense. There
may be drummer who assists during the guided meditation. There may be a person
particularly gifted in singing so they sing or lead all in the songs. My
Kindred, Yggdrasil Springs assists me and we have several positions, so that
most will participate in the rite. One must not forget that each and every
person assembled at this rite also has a job to perform. They provide the
ambient energy to assist the Seer/ess. Their questions are also the reason
why the Worker is there in the first place. The people need to stay as focused
as possible, sing as enthusiastically as possible when required and to formulate
their questions as simply and clearly as possible. The more open the people
are to the rite, the more powerful the answers are.
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The Do's and Don'ts of Asking Questions:
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First a word of advice. Standing before the Seer/ess is not an easy place
to be. You are standing in front of a group and all attention is on you including
the Seer/ess. Also there is often a feeling that rolls over you as you really
see the Seer/ess in their power and this evokes all sorts of feelings and
emotions. When the Guide motions you forward, do not be nervous. Focus on
your question and as clearly, quickly and confidently as possible ask your
question. As was said above, take nothing the Seer/ess says personally as
they are only answering your question. Listen as intently as possible. The
Seer/ess may ask you a question for clarification and you must be prepared
to answer. Don't try to figure everything out while you are before the Seer/ess.
Spae's often don't make much sense immediately or the Seer/ess may have
difficulty explaining what he/she sees. If it is complete gibberish to you
ask your question differently or focus on what really confused you. If the
Seer/ess asks something to you along the lines of, "Would you know more?"
don't respond with a simple "yes," expound on *what* you want more information
on. Most important of all, if you feel your question was answered and have
nothing else to ask him/her, thank the Worker or acknowledge you have no
more questions. Say this loudly and clearly as this helps the Seer/ess "reset"
for the next question.
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Now to the Do's:
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Do keep your question short and to the point. If some explanation is needed
do it as succinctly as possible. Remember the longer the Seer/ess is in trance
the harder it is for him/her to stay in trance. Also, there simply are other
people with questions and everyone would like to speak before the Worker
gets too tired.
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Do phrase your question in a more allegorical way. The Seer/ess is in
the realm of the Nine Worlds where things represent themselves far more
symbolically. If you are in a place in your life where you have to chose
between two jobs phrase it like this, "I stand at a crossroads where one
path leads to a life of labor and the other leads to a scholarly path." This
type of phrasing also helps your question to stay safely vague in case you
wish that other people not know exactly what you are speaking of.
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Do ask your questions from the heart. The more it means to you the more
energy you give to the Seer/ess to answer your question.
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This cannot be stressed enough, Do speak your question loudly and clearly.
There are physical reasons and mystical ones. Most Seer/esses have something
over their head. It could range from a scarf to buffalo hide and it can be
hard to hear you because of this. The second is that the Worker is not entirely
in their body, so while they do hear you it's coming from a long "distance."
You don't have to yell, just speak clearly enough that there is no question
if the Seer/ess can hear you.
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Now the Don'ts:
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Don't ask frivolous questions. Please don't ask the Seer/ess for lottery
numbers, stock market options or the place to catch the best fish (unless
it's your job or livelihood). At best, you will get an answer but quite frankly
it could be the past or twenty years in the future. At worst, you'll piss
off the Seer/ess and they will come out of trance. They are also not political
pundits, editorialists or commentators though the Spirits or beings may be.
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Don't ask trick questions. If you are skeptical of the Seer/ess actually
going into trance or that what they are saying is just simply a bunch of
platitudes then wait to question them at a later time. When this rite is
performed it *is* a religious ceremony and there are people that do believe
that they are getting spiritual assistance. Save your "debunking" for a more
appropriate time.
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Don't ask questions about which you could easily find out the answer all
by yourself. The Seer/ess is there to help people with spiritual advice and
to give different perspectives on things important to their well-being that
they are having difficulty with. They are not there to make your life any
easier because you are not willing to work for it by going to the Library
and do a little research on your own.
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Don't take everything said to you as "gospel." If the Worker gives you
advice on a major life change, or if they warn of something that seems really
bad, get a second opinion. Really turn what they said over in your head.
The "blood of your boss on your hands" may mean something more along the
lines of your mistake causing him to get reprimanded. Seer/esses experience
many things on the High-seat but they may not always interpret them for people
to easily understand. Seek a Runester, Tarot reader or simply talk it over
with a friend. I have been told that I am uncanny in my view of things. That
may be true,but I still caution people to analyze what I say to them when
I am in the High-seat. One reason, the answer may not have been wholly for
the querant but to another in the room or another situation that you have
not realized or asked. I'm not infallible so I may be wrong or even totally
misinterpreting what I saw. Always get a second opinion or even a third.
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Don't ask more than three "small" questions or one "large" question. This
is a time issue because there may be many others and only a finite time that
the Worker can stay in trance. It is also merely politeness, as you are taking
the time and energy from someone else and you don't want to further complicate
their situation because you have many questions. Think about what you are
going to say, pick what you feel is the most needed to be answered and go
with it. The more you want an answer the clearer it will be to you.
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Don't get to close to the Seer/ess without their permission when they
are
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in the High-seat. This is because a Worker gives off energies and since
he/she is particularly sensitive to those energies, you may startle them
or they may startle you because they begin to "deeply" read you. Remember,
they are in a Realm of Spirit and there is a connection between that realm
and the realm of Mind. There is also the pure physical reason that your
proximity, uninvited, may startle and/or jar the Seer/ess out of trance before
s/he is ready. This is akin to waking a Sleepwalker ... it's just a bad idea.
However, if the Seer/ess asks you to come forward, do so if you wish. Sometimes
information may be imparted in a physical way (a touch or certain sound)
or they may be assisting a Spirit who only wants to get a closer look at
their great great grandchild.
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Don't be startled if the Seer/ess does something odd like start talking
without a question being asked, shake as though they are having a seizure,
or moan like they are in pain. One root of "Seidhr" is what became the modern
word "to seethe," for this reason. The Guide will probably take over from
there.
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And lastly, please don't fall asleep. Sometimes Spaeworkings can go on
for a long time and yes, it may even be boring but if you feel sleepy get
up and leave the area. When you are asleep you are more open, and in this
rite openness is not a good thing. The Nine Worlds are not always a nice
place and I'm sure you don't wish to take anything undesirable home. There
is also the simple fact that someone snoring takes away from the experience
for everyone. If you start to get drowsy, go to a Warder and they will assist
you as needed.
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While all the above is the way that I have been taught, and how I and
my Kindred do a Spaeworking, there are other ways to accomplish this rite.
Each Worker has his/her way of doing things. Some may have more "props,"
others may have some special ritual they perform, and others can only deal
with certain things or answer in certain ways. I do not propose to be some
all knowing Prophet or that my way is the "correct" way. As I grow in this
Craft, I add and take away things. To me, this is a rite that was performed
for and by my ancestors hundreds of years ago to help them through tumultuous
times and to survive. It is a way I communicate directly and assist others
to communicate with the Gods, their ancestors and all the Spirits that are
around us. When Odhinn showed me this path, He said that it is only for the
Folk, not me, and I take that very seriously. This is a sacred rite for myself
and the religion I represent. I hope that in this rite, I help any who come
to me to the best of my ability and that they come away feeling affirmed.
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If you have any further questions, or are interested in Heathenry in
general, you may
email me.
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May the Aesir and Vanir help you in your journeys.
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Word Hoard:
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Many words in this article may be unfamiliar or strange thus I am providing
this glossary to briefly explain many of the words.
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Note on pronunciation: Due to the limitations of printing this in ASCII,
several characters do not translate well. The most apparent one is in the
use of the "dh." Whenever this combination is seen it reads as a soft "th"
sound as in the word "the."
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Aesir - The primary pantheon of the Teutonic peoples. Lead by the All-Father
Odhinn in Asgard at the top of Yggdrasil.
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Folk - Term used to refer all those that are heathen or those important
to them.
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Galderwork - The magickal system that primarily uses the Runes to craft
spells. There is a great deal of knowledge concerning this practice.
Specifically, it refers to the actual pronouncing of the Runes in a monotone
chant like fashion as one inscribes said Rune.
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Hel - The underworld rule by Hela. It is a place where all those that
have died natural deaths go. Said to be a place of great halls and palaces
where all the people of a family come together. Here a Seidhkona travels
to speak to any given person's relative.
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Landvaettir - literally, "Spirits of the Land." These are the various
benign spirits of the land around us. Trolls, Fairies, Gnomes and hundreds
of others fall into this category.
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Orlog - One of two concepts in Heathenry that can be loosely compared
to one's Fate. One's Orlog is like the stream of one's life and Wyrd is the
obstacles that you must overcome. To look along this stream is the purpose
of Spae.
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Querant - The person who comes before the Seer/ess and asks there
question.
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Vanir - The second group of Gods that are in the Heathen ways. They are
a group concerned with wealth, happiness, and riches of all types.
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Ward the Stead - This process is to call Thor and Heimdal to watch over
us and keep the bad out and the good in.
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Well of the Wyrd - One of three wells in the Nine Worlds. This well is
at the base of the World Tree, Yggdrasil and represents all the Wyrd of man,
god, place and knowledge. When something is "written in the Well of Wyrd"
it is with us until it is completed or overcome. In Spae, this is the place
the Spaeworker looks along a persons Orlog and can answer questions posed
before them concerning a persons Wyrd and Orlog.
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Wyrd - One of two concepts in Heathenry that can be loosely compared to
one's Fate. One's Wyrd are the things that must accomplished or overcome
in your life. This can be from your past-life, your family, your own past,
or something that simply is your destiny to handle. Just as the Orlog is
the stream of your life, Wyrd is the stones, rapids and other obstacles in
your way save that one cannot avoid Wyrd forever. The longer Wyrd is not
taken care of the larger and tighter the knot that is why Wyrd from a past
life, or one's family Wyrd is difficult and very hard to overcome.
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