18GL: Observations on the Private
Companies
by Lou Jerkich
After playing a number of games of 18GL, of which several were via
Cyberboard, some considerations regarding the Private Companies stand
out. What follows are my observations of a tactical and strategic
nature about these Private Companies, here listed in the standard order
in which they are available for purchase in the game.
C&E (costs
$20,
pays $5)
This
company controls
tile
building and
upgrades in Cleveland and Ashtabula/Erie. In most games, the player
with the C&E has opted to begin with the Nickel Plate starting in
Cleveland. Is there any other good choice? The NYC has one
more token than the Nickel Plate, but it could be blocked by someone
else starting the Nickel Plate and thereby blocking Cleveland with a
token. For some groups, the Nickel Plate may appear in every
game,
and the NYC be a second-stringer if it even appears at all.
However, if one owns the C&E, I consider the NYC to actually be a
better company to start than the Nickel Plate. For one thing, the
owner of
the C&E cannot be prevented from placing the tile at Cleveland
whenever he wishes, along with a station of a company he owns, be it
NYC, PRR, B&O or even DT&I. The NYC is also capable of
earning more than the Nickel Plate if run correctly. If it can
arrange for three runs out of the East Coast, it is likely to be the
game's early cash cow. The C&E can also be used to guarantee
the PRR or the B&O access to Cleveland. One may have to warn
off other players that they will see no upgrades in Cleveland if they
start the Nickel Plate, for the Nickel Plate's home token could block
some revenue and future development options just by being there.
Should they start it anyway, then follow through on the warning so that
in the future they won't be tempted to start the Nickel Plate when you
have other plans for the Cleveland region. The C&E is, in my
opinion, such an important Private Company that it appears to be
seriously undervalued. [One Variant
rule that prevents it from falling into the hands of the first
player is to place it second after the EJ&E so that players have an
opportunity to bid it up to its true value.]
EJ&E (costs $40, pays $10)
No corporation can build track in the reserved EJ&E hexes that lie
west of Chicago until permission is given by the owner of the EJ&E
company. Once the permission has been granted to a corporation,
it may lay track in one or both of the two EJ&E hexes, but if both
hexes are used the track must connect to each other. These track
lays are in addition to the regular track lay of the corporation.
Once even one track is laid in these hexes, the EJ&E Private
Company closes. Most players would not bid on this Private more
than $5. This company appears to
suit most the Wabash corporation, which can use it to build a route
from St.
Louis to Milwaukee in a hurry. The Milwaukee Road and the
IC may also find the EJ&E useful, but those two probably are better
off
with the Railworks card which allows more flexibility.
Three Rivers Bridge Co. (costs
$50, pays $10)
The benefit conferred by this private Company on a corporation is to
cut the costs of bridging a river in half. The DT&I seems to
be
the company that would most value this card, with the Monon or the
Milwaukee Road possibly finding it useful as well, depending on when
they start and in which direction they head. Most of the river
hexes are west or southwest of Detroit, so unless the DT&I is
building in that direction this Bridge bonus may not even benefit that
corporation. On the other hand, if the DT&I builds to Fort
Wayne via Toledo, the $110 track-laying price tag for that enterprise
will be reduced to $55 in costs. That is significant.
Should the Milwaukee Road attempt to build several lines to the Twin
Cities, the bridge will be of use from Madison to Wausau.
However, at most I've ever seen only one route to the Twin Cities by
the Milwaukee Road, so the bridge is far from critical for that
corporation. This Private Company remains open even after the
Bridge is used.
The "Tunnel" Co. (costs $50,
pays $10)
As it is with the Bridge, the Tunnel reduces expenses in hills by half
their cost. Clearly this is a valuable card for the PRR or
B&O, since it cuts hilly terrain costs in
half. This Private Company would help the PRR or the B&O to
get out of their hilly eastern
corner at the least expense. The NYC and perhaps the
Monon are other contenders that could make use of it. Even the
Nickel Plate might want the Tunnel if it chooses to head to West
Virginia or Pittsburgh rather than Toledo. The Tunnel also does
not close when it is used, but last until all Private Companies close.
Lake Terminal Railroad (costs
$50, pays $10)
This private gives a
benefit akin to the Southern Cattle Company in the 1870 railroad
game, for it adds $10 to the
targeted city. It can be used at Gary, Detroit, Toledo,
Cleveland, Ashtabula (a small town) and even the inland city of Akron
and
the off-board area of Pittsburgh! I wouldn't pay a high premium
for this one. In fact, there are better private companies to seek
out, so I would probably only take this if it fell into my lap at face
value or for $5 more. Still, at a key junction where it would be
used by two trains for many turns in a row, it would add to one's
revenue and pay for itself. If combined with the Port token at a
key junction through which multiple trains pass (such as Cleveland,
Toledo, or Gary), it would be more valuable. The corporations
most likely to
benefit from it are the DT&I, IC, Nickel Plate, NYC, and PRR.
This Private corporation is closed when the Corporation palces the Lake
Terminal token.
[Note: only one of the above three companies (Bridge, Tunnel, Terminal)
is available for use in a given game unless a Variant
Rule is used to make all available.]
Railworks (costs $60, pays $10)
The Railworks Company allows a one-time
bonus of two yellow tiles to be placed, or one free upgrade. It
can help a corporation launch itself out of a corner or get it well on
its way to a key destination. Any of the corporations starting on
the east edge of the map (GT, NYC, PRR, and B&O) would especially
find this useful. Also, the Monon and Wabash could use it to
rapidly reach dominating positions around Fort Wayne, Toledo, South
Bend or Gary. The Milwaukee Road could use it to reach the Mines
in Michigan, or Madison and the Twin Cities, and the LS&I could use
it to quickly reach Sault Ste.
Marie. Since all corporations (except CONRAIL) get to lay
two yellow tiles on their first Operating Round after they float, the
addition of
two more tiles due to the Railworks gives the player who owns it a
chance to push the track of his initial company five hexes along before
it runs
its first train(s). Or, Railworks can be saved for a later point
just
before a new train needs a longer route. A nice touch is to use
Railworks to reach a city and place a token there before the
competition can do so. Once its bonus track have been placed,
this Private Company closes. Railworks is such a
strong advantage to a player that I see this as one of the most
valuable
of the Private Companies. It can be used with any of the
corporations, so to my mind it is worth a higher premium than most
other 18GL Private Companies.
Lake Superior Mining Company
(costs $70, pays $15)
Since this Private doubles the value of the Mine in hex E1, many
players find this to be a good alternate to control of the C&E and
running a company in the vicinity of Cleveland. This company also
does not close when its power is exercised, so it continues to pay the
owner its usual $15 revenue. The owner of the Mining Company
usually starts the LS&I so as to profit immediately from his
investment. I have tried starting the Milwaukee Road and using
Railworks to reach the Mine faster, but that was still not as good, in
my mind, as starting the LS&I. The Mining Company plus
Railworks will let the LS&I reach Sault Ste. Marie faster so as to
set up some very profitable runs for use with larger trains. On
occasion I have seen someone take the Mine and start a company that
cannot use the Mine. While this prevents another player from
benefiting from the Mine, that collateral result doesn't seem strong
enough to warrant purchasing the Mining Company if one doesn't plan to
use it. This company is probably worth a medium bid.
American Locomotive Company
[ALCO] (costs $75, pays $15)
Getting a +2h bonus
tacked on to one of one's trains can come in useful for any
corporation, so
this particular Private Company, as with Railworks, is one that all
corporations can use. However, if one waits to use it with a 6H
train one may find that it does not have a long life before the 6H
trains rust. A 4H seems a better choice, since it turns that into
a 6H train. The 2Hs can also benefit, but the 4H in my experience
is likely to be the best choice. This company is worth a small
bid, although I would bid more for Railworks. ALCO combined with
Railworks can be useful since longer early routes need longer trains.
Great Lakes Port Authority
(costs $80, pays $20)
This Private Company will add $20 of value to a selected Port
city. These cities include Cleveland, Toledo, Port Huron, Alpena,
Traverse City, Muskegon, Gary, Milwaukee, Green Bay, Escanaba,
Marquette, and Sault Ste. Marie. Cleveland, Toledo, Gary, and
Milwaukee are the most commonly selected sites, but players should not
ignore the opportunities presented by the token being in one of the
other cities. (I can't, however, imagine Sault Ste. Marie being a
good choice except in the most bizarre of game situations.) When
more than one train can make use of the Port bonus it becomes
especially valuable, and mated with the Lake Terminal it can make a
city truly a rich destination. The one disadvantage of this
Private company is that it closes when the Port token is placed, thus
denying further $20 revenues to the player holding the card. On
the other hand, the earlier it comes into play with a corporation the
higher will the revenues earned. One must balance the personal
revenue one receives against the needs of the corporation that would
use the Port and choose where it will do the most good. I would
probably not start the Wabash, Monon, or B&O if I had the Port, but
all the rest can find some use for it. This one can be worth a
small bid price.
Lake Michigan Ferry Company
(costs $100, pays $20)
I have seen this company's Ferry benefit go unused because the player
who bought it doesn't build track to a Ferry point before the private
companies are closed. Sometimes the chosen corporation was not
one that could make good use of the Ferry. This is a terrible
waste of cash since the Port also pays $20 and costs $20 less to buy.
If one buys the Ferry, it should be with the thought of using it to
create a route. The Ferry is expensive enough that one may wish
to avoid buying other expensive Private Companies if planning on
getting the Ferry. (One needs a minimum of $300 to float a
corporation on one's own at the lowest price of $60.) Cleveland
is a good terminus for the Ferry, making the Nickel Plate or the Grand
Trunk two good starting corporations for a player who has the
Ferry. The general consensus is that the other Ferry locations
don't provide sufficent revenue early on to make them as good as
Cleveland. The Ferry can still be useful if thought of as a long
term investment, for when 10H trains and the Diesels appear a Ferry
route may increase revenues considerably. In fact, with a Diesel,
even a long Ferry route such as the route from Owen Sound to Northern
Ontario can be quite useful. [Since the Ferry appears to be
underutilized by players, I have also created the 18GL Pere
Marquette Variant for players who wish to see lower Michigan more
involved in the game and to see the Milwaukee-Muskegon Ferry Route more
desirable. In this variant, Detroit ceases to be a corporation
home base. The DTI charters, shares, and tokens become that of
the Pere Marquette Railway with a home base in Lansing.]
Camden & Amboy Private
Company (costs $140, pays $25, comes with Presidency of the
Pennsylvania RR)
The player who gets this private Company is assured of being able to
float a railroad. Even in a six-player game in which all players
begin with $400 and a minimum of $300 is needed to float a corporation,
the owner of the Camden & Amboy is assured of being able to buy
another three shares to float the Pennsylvania RR if he or she
wishes. Or, the C&A owner can invest in other corporations
while earning the $25 per turn that the C&A provides in revenues
until the PRR buys a train. The C&A can be combined with
control of the C&E Private company to give the Pennsylvania RR an
entry into Cleveland and a dominating position in the east. The
Tunnel is also another private Company that can be quite useful to the
owner of the C&A since it will give the PRR a chance to save $45
getting from Pittsburgh to Akron and perhaps save more on additional
train runs as well.
Further Considerations
At least one person has claimed that the purpose of the 18GL auction is
to avoid buying the Ferry. Personally I don't believe that
there are any bad private Companies in the game. Rather it is
poor judgment that turns a decent Private Company into something less
useful. Every private Company in 18GL can be helpful to a
player's position. The key is starting the right corporation
based on the Private Companies that one has bought. Of course,
one should give careful consideration to how a Private Company would
work together with another and with which corporation before one spends
the money to buy it. A well thought out plan holds the best
promise of paying dividends in the long run.
David Hecht has observed in a Yahoo 18xx Groups email on January
28, 2008, that "the LSI, IC, and Milwaukee will open for sure along
with the NKP and (possibly) the NYC. Maybe the PRR. The next company in
the hierarchy is the Wabash." In my experience so far, the LSI
almost always opens as well as the NKP or NYC, but only one of the
Milwaukee or the IC seems to open. I have seen my wife open with
the Monon and eventually win. In fact, I have seen almost every
company in the game be an opener, but the ones that David mentions are
indeed the most likely. The B&O appears to be the least
favored, perhaps because it appears likely to fare poorly in comparison
with the nearby
PRR and NYC. But then perhaps we haven't given it a fair chance
yet.
At any rate, the mix of Private companies that one has should influence
the choice of starting company. A bad fit will probably cost a
player position, but a good meld of Privates Companies with a public
corporation
can lead to great success.
Players cannot afford to pay too much for Private Companies in 18GL or
they may find themselves short of cash to start a new
corporation. The C&E is worth a premium, however, if a
Variant Rule is in use that places it later than first place among the
Private Company offerings. In that case, I might expect nearly
all players to place a bid on it so as to prevent someone from getting
it too cheaply. Some of the others, such as Railworks, ALCO, and
the Mine can also be worth a small bid. For most of the others, I
would probably not spend more than $5 to $10 to buy them. Rather,
I would make the most of taking what Privates companies can be
bought at list price. On occasion, it can also be worth paying a little
more to get two or three Private Companies that will work nicely
together with one's planned corporate purchases. However, if one
ends up later in the sequence for buying a Presidency, then one may
find someone else has taken the corporation you hoped to start.
So, even though it is sometimes hard to determine, players should give
some thought to the playing order likely to occur after all Private
Companies have been bought.
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Created 25 April 2008.
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