The procedures and the Initial Dealing Round
described below
replace the original 1853 rules for Contract Bidding and determining
the
initial seating order.
1. Take 5 single shares of each of the 8
companies and
thoroughly shuffle them into one face-down stack of 40 cards, called
the “Draw
Deck.”
I recommend using the Stuart Dagger and Steve
Jones Variant
rules titled Retuning 1853.
However, the
use of this Share Certificate Random Draw Variant requires that
Dagger-Jones
Variant Rules #1, 3, and 4 not be used.
In addition, I have found that the version by Francis Tresham in
Alternative rule 2.0 for Stock Market Prices (which can be found in his
1853 MIK
2 extension kit rules) is sometimes preferable to the Dagger-Jones
Variant Rule
#11 for
advancing multiple positions. Treshams’s
method allows for a company’s market value to advance two, three, four,
or five
spaces depending on whether the current total dividends are two to five
times
greater than the current share price, respectively. The
Dagger-Jones Retuning 1853
variant permits market advances to occur at a much faster rate, which
may affect the pace of the game. Players should decide which
method suits their personal tastes.
Seeing that the Directorship of a company is either certainly or very likely to go to another player, players should find it useful to divest themselves of shares in that company (by selling them to the Bank Pool) in order to have the needed cash to clinch the Directorship of another company or two. Nevertheless, players should not be too hasty to sell shares since once they have sold a share they cannot buy another in that company during the Initial Dealing Round. Once a player has enough shares to be sure of obtaining the Directorship, he is likely to still want to retain some shares in other companies likely to be profitable. There is also the possibility that the presumed Director only has one more share than everyone else and sales by other players may allow someone else to pick up more shares than the one expected to become the Director. The penalty for selling shares may eventually leave a player unable to buy another share.
This variant should see 23 to 27 certificates in player hands in a four-player game by the end of the Initial Dealing Round, with five or six companies started although it is theoretically possible for all eight to be started if players buy and sell enough shares to allow this to happen. The more companies there are that start, the bigger the impact on the transition to new trains. Certainly the necessity of having a 3-train bought before the 2M trains appear can have a significant impact on which trains and types of track a company eventually has. As it is, some Minor Companies may find that they must buy non-metre trains or forgo revenue runs temporarily.
This variant should be easier to use than the original rules for Contract Bids and it also works more simply than the Stuart-Jones Variant rules for the Contract Bid. It also has an advantage over Francis Tresham’s alternative starting procedure given in his MIK 2 rules. Treshams’s alternative limits the number of starting companies to at most the same as the number of players, and then limits available shares to just two other companies in any given Dealing Round, with the requirement that those companies are chosen in numerical order. In this variant, more companies can start the game. All are likely to be in play early in the game, if not at the end of the Initial Dealing Round.These two additional variants may be used with or without the previous variant.
Without a means of transport, how does a railway
get the locomotives and track to a city to begin its
operations? This variant thus requires that track be built to an
inland city before it can become a base from which a company expands
its routes and runs its trains. All railroads must start from
coastal cities or
Optional:
Following the same procedures and restrictions as the SIR, permit the
BNR, BBCI, and the
NWR companies also to make an arrangement with a designated company of
their choice to build
track to
Commentary:
This variant will change the dynamics of the game due to the initial
building restrictions and some new home bases. Delhi will not be
reached quickly by the NWR or by the BBCI since they cannot begin from
Lahore or Ajmer, respectively. Building from the coasts and
rivers is more historically correct than using some of the starting
locations given in the rules of the game. It does mean, however,
that some companies will fare differently in revenues during the early
part of the game due to these new limitations. Players must plan
accordingly in regard to their investment strategy. There may
also be some profits to be made for companies that are in position to
build contracted track to reach an inland base city of another
railway. At the same time, there may be some strategic reasons
for also diverting another company from its planned building strategy
to build instead toward your own inland bases.
Require all players to buy one share of the NWR
before making
any other purchases from their starting cash.
There will be no Director; a manager will run this company per
the
regular rules. Players may neither buy
nor sell further shares in this company until the first 4-train is
bought,
after which a Director may be appointed if any player holds two or more
shares.
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This page originally posted on 22 December 2007. If you
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