3.4 Achieving Physical Health (Core Processes)

The body of the enterprise can be found in the dynamics of it's core end to end processes, the work flow. The actions of transformation that achieve meaningful purpose. Unfortunately many enterprises have lost sight of their core end to end processes. They manage the body of the enterprise as pieces (functions) rather than as a whole (core end to end processes). The work of analyzing, designing, and sharing knowledge of core processes is the primary work of the process design consultant (me). All the work in identifying purpose, core processes, organization structure, measures, and change strategies are necessary as a basis for design work flow. It is the defining of activities and work flow interdependencies that creates the living breathing life within the enterprise. It is only through activities of transformation that the enterprise provides value to customers, owners, and community.

The designing of business processes requires a multi-dimensional collaboration of people, functions, and systems. Business process design requires the coordination people and systems across enterprise work flows. Each step in the work flow may have multiple behaviors, decisions (rules), manual and systems interactions. Each step in the work flow has a contract of interdependency with one or more other work steps. Even simple business processes may have thousands of possible paths from initiation to completion.

3.4.1 Rapid Iterative Design

Both the analysis of existing and designing of new enterprise core processes follows the same three iterative steps: 1)Capture (document the work flow), 2)validate (does it mechanically work?), and 3)communicate (shared knowledge and learning). If you can rapidly cycle through these steps, progressively widening the review and feedback audience you will have good stable design. The problem is not the process of analysis and design but controlling the process as more people are involved. The catch-22 is that the more people involved across functions the better (and more accepted) the analysis and new design, yet the more people involved the more conflict and time to reach consensus.

Example: A cross functional design team of process 'experts' forms, has an intense conference room learning experience resulting in a radical new business process. They come out of the 'war room' and senior management looks at the design and retorts "This isn't what I asked you to do!".

Example: A cross functional design team forms but can't come to agreement on basic design structures such as centralized control versus decentralized control. Every design decision has to be approved by more senior management. Design decisions made one week are challenged the next week. Analysis paralysis and political positioning (who to blame) follow.

Example: Five design teams form representing five major geography's across the enterprise. Each design a piece of the overall end to end core process. Each creates 100+ page specification. The designs are developed but during user acceptance testing none of the pieces fit together, even though the specifications looked well integrated. Each blames the other for 'misinterpreting' the specification.

If these examples don't bring you to tears, this paper may not be of any help to you.

My experience has taught me that If I can help the enterprise manage the design process, good designs will result, and be implemented. In fact my warning to management is that if we are successful they will not be able to stop the process of change. This is the inverse of their experience of mandating changes that get subverted with no real process improvement. Managing the design process means that I must provide methods, tools, and techniques to capture THE ENTERPRISES process knowledge, validate the process mechanics (does it work), and communicate that process knowledge to all stakeholders. This must be done rapidly (weeks not months), in a way that is easily accessible and engaging (not 100+ pages of narrative and diagrams), and iteratively integrates learning (rapid feedback loops). When I can do this, good design happens!

3.4.2 The Power of Models

My primary technique for bringing the enterprise body (core processes) to a state of health is through the use of models. Models allow me to quickly develop process knowledge, validate the mechanics of process interactions, and share relevant process knowledge across the widest audience (another form of validation and feedback learning). The models of core processes become dynamic blueprints of the enterprise. To do this I use a combination of traditional and object/behavior base modeling tools.

The description of a thing is different from the thing itself. This is the problem of complex design. The cost of building the real thing can be very high. Errors in the design are progressively more costly to correct later in the development cycle. Many industries understand this and have developed sophisticated modeling tools and techniques that go far beyond paper descriptions and diagrams. To build a $5M building, scale models are built, structural stresses calculated, traffic patterns simulated possibly down to evaluation of the logic that controls the elevators, even virtual worlds are computer created to walk through the building. To build a $2M computer chip, logic circuits would be emulated, speeds would be simulated, heat and interference patterns calculated. Yet in the business world I have seen over and over changes to business and systems processes costing in excess of $10M go from paper diagrams directly to building the real thing. It is not surprising that many of these efforts fail, sometimes the failure is mechanical other times it is political. Those that succeed, succeed at great pain and cost to the enterprise.

A typical enterprise core end to end process may have hundreds of work flow activities, and potentially 10s of thousands of paths from triggers to products. If that where not complicated enough, the design of these processes requires input form hundreds of individuals and review of thousands. Once the design is complete it must be modified as it is implemented into the legacy working processes and systems. Typically new cross functional work processes require up to a year post-implementation before they stabilize and are integrated into the existing enterprise processes.

The design of core processes is a learning process, not just of individuals, but of the enterprise itself.

3.4.2.1 The Problem with Traditional Process Models

Conventional process modeling methods are two dimensional. Using diagrams, symbolic semantics, and structured narrative they attempt to capture, validate, and communicate process/data design knowledge. There are any number of these methods (IDEF, Yourdon, Jacobson). They combine design heuristics (rules of good design) with methods of drawing descriptions of activities, data, and their interdependencies.

Two dimensional diagrams are useful but limited abstractions, if you will languages, for describing something that is an alive multi-dimensional combination of people and systems, activities, decisions, and highly interdependent flows of information and materials. I have found the use of traditional modeling tools alone results in ambiguities that do not surface until implementation phases. When the design is for the first time dynamically viewed and tested. Design disconnects surface in both the mechanics of the design logic and in the human interpretation of the design specification. Resolution of these design disconnects results in delays, organizational conflict, and great cost. Pushing traditional methods harder does not fix the problem. Drawing a better diagram, or adding another hundred pages to the functional/technical specification will not reduce the breakdowns at implementation. In fact it will compound the conflicts and finger pointing. This is why I also use an object/behavior base modeling tool in addition to traditional modeling representations.

3.4.3 The Build Experience

The use of object/behavior models is critical. It is the only representation that puts designers through the actual experience of building their design and observing it run. This build experience is the single most important thing that I can offer my clients. People think differently when they are building a design than when they are describing a design.

Think about your mental processes, if you where asked to design a crane and where given a pad of paper and pencil to work through the design. Now think about your mental processes if you where asked to design a crane but this time where given an erector set with all the parts available for building the real thing. Which process would engage you best, which model would you be excited about sharing? Now think about the same task, but now with a group of people each representing some specialized expertise in building cranes. Which process would be most collaborative and facilitate rapid learning across the team? Which model would be easiest to share with the CEO, file clerk, and information systems designer?

The build experience (versus the describe experience) engages the mind to action, to explore and experiment in very rapid learning cycles. Through building we see if and how business activities interact and then can visually communicate the design through running animated models. Feedback leads to progressive refinement of the design. In fact this process can produce such rapid learning and design improvement that Stakeholder reviews must also be accelerated as a mechanism for sharing the learning's. The risk being that the design team goes through three or four iterations of learning which the stakeholders are still at step one. In effect the design team must maintain an audit trail of learning (design refinement) as part of the Stakeholder reviews.

3.4.4 Object/Behavior Based Process Models

Object/Behavior based tools allow the building of working (running) prototypes of the work flow activities and their logic. Similar to the way the logic of computer chips are emulated prior to the high expense of fabrication. This does not replace your diagramming, documentation, or statistical tools. What it offers is a quick and easy way to prototype, validate, and communicate the logic and dynamics of business process designs (current state, goal state and transition states).

The tool that I use in my practice is Business Process Navigator. It allows me to graphically build a working prototype of core business processes and systems designs. Putting the designers, developers, and business users through a shared experience of actually building, running, observing, and measuring a working emulation of their business and systems process design prior to development. It does this by graphically building business and systems objects that emulate the behaviors, decisions, and interdependencies of the business processes. Then creates views that allow for different viewpoints of business and systems activities. This is a powerful tool for aligning core processes to enterprise purpose and validating process knowledge across a broad audience.

3.4.4.1 Capture Process Knowledge

Rather than relying on methodology semantics to capture process knowledge, BPNavigator captures process knowledge as dynamic objects. These objects have attached behaviors, rules, documentation, measures, design assumptions, and any user defined knowledge that the designers wishes to include. These objects can then become active and interact with each other. Interactions are represented as flow objects that capture knowledge of interprocess entities such as electronic messaging, data, phone calls, or physical materials. The activity and interaction of objects results in the dynamic definition of work flows. All process knowledge is held in a knowledge base using artificial intelligence representation techniques and available for analysis.

3.4.4.2 Validate Process Knowledge

By building dynamic objects of business and systems activities, the tool requires the discipline of defining explicit object behaviors and object interdependencies. Through activation of the object behaviors inconsistencies in design logic causes 'breaks' in the work flow. The building of dynamic objects gives designers a chance to feel the experience of 'building' a working scale model. This build, run, observe, improve cycle facilitates rapid iterations of design correction, improvement, and extension. Each cycle is validated in a way that usually doesn't happen until user acceptance (Does it work?). Object/behavior models can be used to validate paper based specifications, finding process design and logic errors buried in pages of diagrams and narratives, or hidden in performance assumptions.

3.4.4.3 Communicate Process Knowledge

The more people involved in the design phase of business and systems processes the more integrated and stable the implementation. Yet, there are two fundamental problems with sharing and verifying business process and systems designs. The first is complexity. Business and systems processes may have hundreds of interdependent activities (dynamic objects). The number of objects and dynamic interactions becomes too complex to visually comprehend. The second problem is a result of different viewpoints of the business and systems community. Each has a different way they intuitively need to view the business processes. Some need to see functions such as accounting, manufacturing. Others want to see work flows, organizational accountability, or systems architecture. Additionally many reviewers across the enterprise can find it difficult to conceptualize the process using paper based documentation based on semantic diagrams and pages of text.

To address the problems of complexity and viewpoints BPNavigator has the ability to view the underlying dynamic objects as aggregate groups (views) defined by the process designers. These user defined views (of which there may be many per model) allow the simplified and intuitive representation of complex designs, while maintaining integrity with the underlying dynamic objects defining the process design. As an example I may want to collect all the dynamic objects that are related to an organization (such as Manufacturing) and represent these objects with one view icon on the screen. All dynamic behaviors of those objects will be displayed through that one view icon called manufacturing. This way I can show how manufacturing interacts with collections of activities called sales, order management, external vendors, and customers without overwhelming the viewer with hundreds of discrete activities. Additionally the view icon can be linked to call functions, external programs, and other views. This creates a hypertext type of capability allowing the viewer to navigate the process design knowledge.

3.4.5 Process Design Heuristics

heu-ris'tic adj. serving to demonstrate or reveal the truth.

Up until now I have been focusing on the mechanics of capture, validate, and communicate cross-functional (end to end) process design. Now that we have a design (new or existing) I want to focus on the question "Given two designs, which is better?". My goal is to share what works for me, not develop new design paradigms or write a treatise on "good design". My experience when confronted with a complex design problem is that people in general don't think about good design. Their goal is to get the process to work, then fine tune as time allows. I believe this is a side effect of cumbersome paper based design methods. This is why rapid iterative design using object/behavior models is so powerful. It allows people to discard designs as they learn better ways of working. Usually I will throw away three to four versions before we get to a stable design that is then improved through modification. Each version that is discard is literally saving the enterprise hundreds of thousands of dollars. Ultimately the client decides which design is best. As a design facilitator it is my job to challenge and stress the design, suggesting improvements, but the client decides how they want their business to run.

My concepts of good design are drawn from four major disciplines; Total Quality Management, Systems Thinking, Architecture, my own experience. My purpose is not to write in detail for any of these areas, but to offer in short what I find most useful in each of these areas.

3.4.5.1 Total Quality Management (TQM)

There are probably hundreds of books written in this field. Each has insights and techniques for evaluating and improving processes. My experience has been that TQM practitioners focus on tactical continuous improvement. There are three areas of technique that I use in almost every engagement; Brainstorming, Root Cause Analysis, and Measures.

Brainstorming techniques allow me to collect and organize process information quickly. It does this in a way that shares knowledge among participants and evolves towards consensus. This consensus is critical when using the information in later stages of process design. The two areas in which I use these techniques most frequently are for defining what activities make up a process or work function (later used in process mapping), and the second as a tool for collecting and organizing information on process strengths and weaknesses (later used in cause/consequence analysis).

Root cause analysis techniques, commonly known as fishbone analysis, are used to derive the 'Whys' and 'so whats' of existing process problems. The strength of the technique is to rapidly collect and structure cause effect relationships in a way that shares knowledge among participants and evolves towards consensus. These cause effect relationships can also be used for building systems dynamics models to evaluate how feedback mechanisms may be contributing to process problems.

The most useful concept I use over and over from TQM is the concept of measures. The importance of measuring the ability of each step to add value to the overall product. TQM has specific techniques for development of measures, and as important, the tracking of measures to identify trends. The goal is to identify when a process is degrading before it impacts process efficiency or quality. This is tremendously important when designing business processes that must dynamically respond to unpredictable events. Another benefit is the reinforcement of each activity to the whole. When I have measures for each activity, have established a clear add value relationship to the end to end core process, each individual working knows what, why, and how they contribute. Additionally, each activity needs to see the next steps as a customer, understanding the customers needs and ensuring quality. When this is accomplished individual initiative and innovation can be tapped.

3.4.5.2 Systems Thinking

Systems thinking is based on the application of fluid dynamics analytic techniques to business processes. Instead of pumps and storage tanks it looks at business factors such as sales, demand and inventory levels. In general I am uncomfortable with the application of systems thinking to the design of core end to end processes. I don't have problems with the concepts or theory, but with the way they are applied. Generally systems thinking analytic models are highly subjective, but give the impression of being scientific. How business events influence each other is difficult to define (ie. sales increase results in lower quality) their true relationships may approach chaos theory rather than pumps and stores.

That said, the concepts that drive systems thinking are very powerful and useful to the process design consultant. Specifically the understanding of systems archetypes and the effects of feedback mechanisms.

The simple wisdom is that feedback delays result in destructive process oscillations. This is particularly relevant when process responsibility is shared (ie. end to end core processes). In any cross functional process design I am constantly looking for the feedback mechanisms. These mechanisms need to be built into the process itself, not layered on top. This is key to adaptive self correcting processes.

Systems dynamics influence diagrams are also very effective in communicating the results of root cause/consequence analysis (developed using TQM techniques).

3.4.5.3 Architecture

Next to having clear purpose and vision, business process architecture is the most powerful single factor in designing meaningful work. If I had Aladdin's three wishes, one would be that all CEOs would understand the powerful influence of authentic purpose, vision, and architecture have on enterprise health.

Architecture is a fuzzy word. We think we know what it is, but find it hard to define. I can't stand people talking about architecture in abstract. I would rather they show me a building and point out the architectural features. My definition for architecture can be found along two dimensions, how the design is used over time and reusability of the design components.

The first dimension of architecture asks the question; is the design appropriate to anticipated use over time? An example being the design of a house. I may need a house for a family of six, but in the future the kids will grow up leave home, parents will need care an possibly move in. When I design the house I would make design tradeoffs so that the space can be adapted to probable future uses. A business example might be an order fulfillment process that may need to adapt to new products, distribution strategies, or international expansion. Possibly I may have a business process that becomes a product itself, such as securities pricing services. The use over time dimension is the single most important factor in determining architectural design.

The second dimension looks at how the functions within the process are partitioned, primarily to exploit reusability. Houses are build from standardized reusable components. This reduces the cost of building, maintaining and adding to the structure. Business processes tend to be customized. Even the concept of them as engineered is weak. Large core end to end process are rarely engineered, they tend to grow over time. This organic growth hides the overall process, resisting change, and becoming brittle with unpredictable side effects. Thus the job of architecting a business process is to reverse engineer the existing process (formal and informal), identify the common sharable processes and reengineer the process with reusable parts (functions). This becomes increasingly critical as a processes span business units. For example the process of taking orders. I may have multiple input channels (phone, electronic, mail) and many product lines. Each product line may take and process it's own orders, or a common order management process could be shared across business units. This identification of architectural components is greatly influenced by anticipated future uses. Reuse may be in the form of centralized or distributed services, process replication (copy exactly), or process customization (such as starting with best practices then adding business specific functions).

Object Oriented Design methods are based on architectural principles of design. These methods focus primarily on techniques for the identification of common process components and the structuring of autonomous interactive agents. OO design concepts are extremely strong and can result in very adaptive long lived business processes.